during PlayerEvent.LoadFromFile I am trying to make the player update it's variables through a new entire nbt from another file. During this test of changing the dimension and position seems to all sync fine on server side but, if player use to be in the nether it still thinks the sky is the nether when going to either overworld/end dimension. This code is eventually for a vanilla bug fix when swaping worlds between two players and eventually another bug fix
I am confused since the data