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Posted

Hello,

 

I'm making a block that renders a EntityItem on top of it. Now i wan't this item to be spinning. I'm using this code:

 

RenderManager.instance.renderEntityWithPosYaw(((PoseblockTileEntity)tileentity).item, 0, 0, 0, 0, (float)ticks);

ticks += 1.0;

 

The item is spinning, but over time it gets faster and faster. I thought it need to reset the ticks, but when i do

 

if (ticks > 100)
{
       ticks = 0;
}

 

It just stops right in the middle of the animation and plays it from scratch.

I's there a value at where i can reset, so i't doesn't look like it's beginning from scratch?

 

Thank you!

 

ss7

 

 

You sir are a god damn hero.

Posted

Hello,

 

Nope, 360 is not working, and i've noticed that the block is spinning faster, even when i reset the ticks. That's strange.

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

Thank you for your REALLY long answer. I understood parts of it, but not all. So i'm passing the one parameter that's a float, i think that's the right, because partialTickTime is also a float. But now the item is flickering. If i'm just passing a 0 it's not. So i think i should

use glRotatef (argh, i don't know which font you're using for programming stuff) but i don't know the arguments to make it spin (I experimented a bit, but i can't get it to work).

 

Can you guys help me?

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

WOW, thank you very much! Now it's working perfectly, looking so cool, with glScalef(10, 10, 10) :P

 

This is now

SOLVED

 

ss7

You sir are a god damn hero.

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