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  1. Past hour
  2. Ximmena21 joined the community
  3. Yesterday
  4. You and me both, i'll head to the cobblemon issue tracker thanks for trying though
  5. nope not Megamon's disabled it and same error
  6. Can be an issue with one of the other mods megamons is metnioned, too
  7. That did literally nothing to change the issue i'm still crashing exact same error and I added the Forgified Fabric API, is it safe to assume I need to report it to the cobblemon issue tracker?
  8. Yes, it is Forgified Fabric API - so maybe try an older build of it Cobblemon requires it and is not compatible with the build you are using
  9. But I don't have fabric are you talking about the forgified fabric api does cobblemon for forge need the fabric api to work right?
  10. Islaaa joined the community
  11. Update fabric api: https://www.curseforge.com/minecraft/mc-mods/fabric-api/files/6601119
  12. I am getting a rendering overlay crash on my modpack. The crashlog suspects the cobblemon mod but before I go and report it on there gitlab I want to be extra sure that it is indeed cobblemon that's the issue. Crashlog: https://gist.github.com/CanBoy67/2ef23a9a16893fc0b63d62efb9bacd66 Latest: https://gist.github.com/CanBoy67/8f2416ea213e6b00c51f2d2cb6ca9678
  13. GodAsLightning joined the community
  14. MIII joined the community
  15. domiii joined the community
  16. EFN123 joined the community
  17. Add the latest.log (logs-folder) with sites like https://mclo.gs/
  18. Also add the latest.log from the server's logs folder
  19. Also delete the kleeslabs-common.toml file
  20. ITZTHELAGBRO joined the community
  21. xgo kamina joined the community
  22. hey all, I've downloaded the forge requirements java 21 and all. I have it appearing in my minecraft launcher. downloaded two mods so i can use a controller. but cant see to figure out how to get them to appear in game. i've created a mod folder and put the required mods in there. still nothing appearing in minecraft. when I click on open mod folder they both appear in there as well
  23. Randycraft98 joined the community
  24. MetalPipeline joined the community
  25. Last week
  26. https://pastebin.com/dk5BUkz7
  27. I can't figure out why the server won't start. pastebin.com/iwqJJ050
  28. Add the new crash-report - maybe there are more broken toml files
  29. Chubb started following Please help :(
  30. I still got the same crash after deleting it
  31. Pastebin---- Minecraft Crash Report ----WARNING: coremods are pre...Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.here should be the crash log
  32. Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there, to an external site such as https://mclo.gs , and post the link to them here.
  33. Delete the forge-client.toml in your config folder and test it again
  34. TileEntity started following Please help :(
  35. I can load into the minecraft launcher and game just fine, but as soon as i load into my world i get to the "building terrain" bit, then instant " The game crashed: exception in server tick loop Error: java.lang.NoClassDefFoundError: net/minecraft/entity/Entity$2 "
  36. Ive been playing on a world for about a month now and ive decided to add some mods. however my game now crashes everytime before it can even open. Ive tried removing the mods but i still get the same issue. This is my crash log i think. Thanks https://pastebin.com/kpuJ1fdW
  37. I wanted a mod that with a fishing rod pull it would spawn like 60 wolfs tamed, attacking my enemy while they have armor and pots, like strength, speed and fire resistance. its for a vid i need to do, part 1 got 700 views and i didnt find any mod, plugin or datapack that could do that, i need it please!
  38. https://docs.minecraftforge.net/en/1.21.x/concepts/events/#mod-event-bus Tells the events on the mod event bus. Near the beginning of the page it states "The main event bus used for most events is located at MinecraftForge#EVENT_BUS
  39. It takes some setting up and figuring out, but using data generators will ensure there are no json errors.

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