Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 09/08/24 in all areas

  1. Oh yes, the chameleon was the problem not sure why but it works without him, thanks!
    2 points
  2. I solved it! The recipe was not being readed, basically; All I had to do is set the Items in the Json as Arrays Before: "item": { "minecraft:blue_dye" } After: "item": [ { "minecraft:blue_dye" } ] That's all, I added compatibility with JEI to verify and everything works, thanks anyways!
    1 point
  3. Hello, I'm creating my two custom biomes, but I'm having some problems. https://github.com/robinroloff/alpinemod this is my repo In the ModOverworldRegion, I do this: @Override public void addBiomes(Registry<Biome> registry, Consumer<Pair<Climate.ParameterPoint, ResourceKey<Biome>>> mapper) { biome(mapper, AlpineBiomes.ALPS, Temperature.FROZEN.parameter(), Humidity.HUMID.parameter(), Continentalness.FAR_INLAND.parameter(), Erosion.EROSION_0.parameter(), Weirdness.PEAK_VARIANT.parameter()); biome(mapper, AlpineBiomes.ALPS_VALLEY, Temperature.NEUTRAL.parameter(), Humidity.NEUTRAL.parameter(), Continentalness.FAR_INLAND.parameter(), Climate.Parameter.span(0.5F, 1F), Climate.Parameter.span(-0.35F, 0.35F)); } private void biome(Consumer<Pair<Climate.ParameterPoint, ResourceKey<Biome>>> mapper, ResourceKey<Biome> biome, Climate.Parameter temperature, Climate.Parameter humidity, Climate.Parameter continentalness, Climate.Parameter erosion, Climate.Parameter weirdness) { mapper.accept(Pair.of(Climate.parameters(temperature, humidity, continentalness, erosion, Depth.FLOOR.parameter(), weirdness, 0F), biome)); mapper.accept(Pair.of(Climate.parameters(temperature, humidity, continentalness, erosion, Depth.SURFACE.parameter(), weirdness, 0F), biome)); } I expect the following behaviour: Alps biome: -Only spawns in huge mountains (e.g. like jagged_peaks) and only next to other cold and only surrounded by land. Alps valley biome: -Spawns in mostly flat (like plains biome) regions, also only surrounded by land. However: Both biomes kind of spawn everywhere. The alps biome also spawns in a lot of flat regions, which doesn't make sense to me at all. They just spawn randomly in the middle of the sea and there will just be a random house (my structure) in the middle of the ocean, even though I put "FAR_INLAND" as continentalness, which should make it impossible to spawn in the sea, in my opinion. They sometimes spawn next to each other, which should also be impssible, because neither weirdness, nor erosion have any overlap for the two biomes I've also had another bug with TerraBlender in the past, do you guys think it's my bad for using 1.20 and not 1.20.4, maybe the TerraBlender version is just buggy and outdated? Because I really see no logic
    1 point
  4. Huh, that worked easily for some reason. Thank you. The server started booting and loaded successfully.
    1 point
  5. Make sure you are using Java 8 In the start script, replace the word java with the java 8 path to the javaw.exe and put it into quotation marks For example: "C:\Program Files\Java\jre1.8.0_311\bin\javaw.exe" -Xmx8G -Xms8G -jar forge-1.12.2-14.23.5.2860.jar pause
    1 point
  6. thanks bro! something was wrong with the delightful mod I had!!
    1 point
  7. It worked just deleted that one file thanks a lot man u are my hero ❤️ not gay
    1 point
  8. That fixed it, thank you for your help. Never would have figured that one out on my own. Dunno why my computer decided that newer versions of modded Minecraft are the only thing it won't use my Driver for, but it did. Thanks again!
    1 point
  9. Never mind, Turns out it was the quilted fabric loader api or whatever causing it. I got it to work by downgrading it to the previous version.
    1 point
  10. Update: I got rid of 2 mods and now the mod pack just works now it's a shame I had to get rid of those 2 but they weren't that important, thanks for trying to help (I don't know how to close or update this topic)
    1 point
  11. AT Launcher works just fine
    1 point
  12. It is Immersive Melodies
    1 point
  13. Make a test without the xaero mods
    1 point
  14. Make a test without entity_texture_features
    1 point
  15. I have a problem that I'm facing. Lets say you have a Modded server with AE2 or any other mod. Lets say you place a AE2 Block like you make a whole network. Then one day you decide to remove AE2 from your mods folder. You play the game and your blocks are gone. Then one day you want to add AE2 back but your blocks are gone forever. I need a mod that saves blocks and their block data even though its been removed. I have a server that oscillates from Modded to Vanilla every other day. And it's crucial to save modded block data. This also would apply for entities and items. Yeah that's basically it I don't know how easy it is to make a mod like that. Where the block/item/entitiy data doesnt get remove but thats currently what i need. Also if possible maybe create a temporary block replacement there until the mod has been added back.
    1 point
  16. This FAQ has many guides and solutions - reading this before asking for help could save you a lot of time, as it accounts for the vast majority of issues people run into that we're aware of but can't fix on our end. Supported versions and platforms We only support Forge here. We cannot help you with Fabric, Spigot, etc... We support all versions under the tiered support policy. Full support for 1.21.1, 1.20.6, 1.20.4, 1.20.1, 1.19.4 and 1.19.2 Legacy support for all other versions Minimal support for select versions (e.g. 1.20.3 - use 1.20.4 instead) More details here. Rules Piracy (aka "cracked launchers") and cheats (aka "PvP clients", "x-ray mods", etc...) are strictly forbidden here. When you need help, please always make a new thread. Do not post in old support threads. When making a new thread, you must include a link to your log on https://pastebin.com or https://paste.ee. Instructions on where to find this and how to upload it are in this forum post. Exit/error codes Here's a list of exit codes and what they mean: Error code 0: Someone clicked "Quit game" and the game closed successfully Error code 1 and -1: The game crashed, refer to the log and/or crash report for details Error code -1073741819: A game library crashed. Update your drivers and make sure you're using the right Java version Where can I find the debug.log and crash report? Official Minecraft launcher CurseForge app MultiMC/PolyMC/Prism launcher Where can I find the installer log? Where can I find the launcher log? Most of the time you don't need to share this, so only share it when asked by a support volunteer or when you're unable to find any debug.log or crash report. Official Minecraft launcher CurseForge app What version of Java do I need? | Minecraft version | Forge version | Java version | |-------------------|---------------|--------------| | 1.20.6 or newer | 50.x or newer | 21 | | 1.18 - 1.20.4 | 38.x or newer | 17 | | 1.17.1 | 37.x | 16 | | 1.16.5 or older | 36.x or older | 8 | How do I install Java? Windows macOS Linux How do I install the Forge client to the official Minecraft Launcher? How do I install the Forge server? Where can I find the forge.jar to start my server? Forge immediately crashes on launch without any mods installed, how do I fix it? Where can I find Forge mods? https://www.curseforge.com/minecraft/search?page=1&gameFlavorsIds=1 Make sure you download the right version of a mod for your Minecraft version. My game is lagging, how can I find the culprit? How do I update my drivers?
    1 point
  17. Will this effect my game by deleting them in any way? Also, what are the files called? Just, server.config or something?
    1 point
  18. I know this was possible in earlier versions but for some reason, adding --username=[my username here] and --password[my password here] to the program run arguments doesn't work. Im guessing it has to do with the fact that now you log in with the Dev account. Is there a way to use my own account, and if so how?
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.