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Posted

I have been modding on this mod for a few days now.

(I've got a nice tad of experience modding. dont worry )

 

Evertything works fine, apart from one thing.

 

Here's the idea :

When the Player opens the Vanilla Inventory, I open an ALternative gui, with two buttons : close and Rpg Inventory.

I got that working fine trought the ClientTickHandler.

 

The second button, the one that makes us go to a new Gui : My Rpg Inventory, is where the problems are.

 

I've tried opening it with ModLoader.openGui().

I've tried opening trough EntityPlayer.openGui().

I've tried sending a packet to the ServerPacketHandler opening either ModLoader.openGui or EntityPlayer.openGui().

I've tried going trough the Client and Commen Proxy to open the new gui, with gui client and server side, and container trough server side.

 

In any of those ways, either it wont show the gui, and just pops me back in to the 'playng minecraft' mode, or it shows the gui, with container, which is completely (sorry for the word) f**ked up.*

 

*definition of that word : I can pick up items 1 chance out of 100. if i can, i can or not put it back, or put it back, but it will pop in another slot. or i can take out items, but the whole inventory gets mixed up, or i click a slot, and the item 4 slots away will be taken out.

 

I've been told this is a server/client problem, which I do think it is too.

 

I would show you my code, but it's completly messed up atm.

 

Though, here are a few of them.

 

CommonProxy

 

package RpgInventory;

import net.minecraft.client.Minecraft;

import net.minecraft.client.gui.GuiScreen;

import net.minecraft.client.gui.inventory.GuiInventory;

import net.minecraft.client.multiplayer.WorldClient;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ContainerPlayer;

import net.minecraft.src.ModLoader;

import net.minecraft.world.World;

import cpw.mods.fml.common.TickType;

import cpw.mods.fml.common.network.FMLNetworkHandler;

import cpw.mods.fml.common.network.IGuiHandler;

 

 

public class CommonProxy implements IGuiHandler

{

 

    public void registerRenderInformation()

    {

    } 

 

//    public void openGui(EntityPlayer player, int id)

//    {

// int x = (int)player.posX;

// int y = (int)player.posY;

// int z = (int)player.posZ;

//

// if(id == 1)

// {

// this.getServerGuiElement(1,player,Minecraft.getMinecraft().theWorld,x,y,z);

// this.getClientGuiElement(1,player,Minecraft.getMinecraft().theWorld,x,y,z);

// }

//    }

    @Override

    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

    {       System.out.println("COMMON PROXY READ CONTAINER");

 

return new RpgContainer(player);   

    }

 

    @Override

    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

    {

    System.out.println("COMMON PROXY READ GUI");

 

return new RpgGui(player);   

    }

}

 

 

 

ClientProxy

 

package RpgInventory;

import net.minecraft.client.Minecraft;

import net.minecraft.client.model.ModelBiped;

import net.minecraft.client.model.ModelBlaze;

import net.minecraft.client.model.ModelCreeper;

import net.minecraft.client.renderer.entity.RenderBiped;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ContainerPlayer;

import net.minecraft.src.ModLoader;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraftforge.client.MinecraftForgeClient;

import cpw.mods.fml.client.registry.RenderingRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

 

public class ClientProxy extends CommonProxy

{

 

    public void registerRenderInformation()

    {

  MinecraftForgeClient.preloadTexture("/subaraki/RPGinventoryTM.png");

    }   

   

//    public void openGui(EntityPlayer player, int id)

//    {

//   

// int x = (int)player.posX;

// int y = (int)player.posY;

// int z = (int)player.posZ;

//

// if(id == 1)

// {

// this.getClientGuiElement(1,player,Minecraft.getMinecraft().theWorld,x,y,z);

// }

//    }

 

    @Override

    public Object getServerGuiElement(int ID, EntityPlayer player, World world,

    int x, int y, int z) {

    System.out.println("CLIENT PROXY READ CONTAINER");

 

    return null;

    }

   

    @Override

    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

    {

    System.out.println("CLIENT PROXY READ GUI ");

    return new RpgGui(player);

    }

}

 

 

Alternative Gui

 

package RpgInventory;

 

import java.io.ByteArrayOutputStream;

import java.io.IOException;

import java.io.ObjectOutput;

import java.io.ObjectOutputStream;

 

import net.minecraft.client.gui.GuiButton;

import net.minecraft.client.gui.inventory.GuiContainerCreative;

import net.minecraft.client.gui.inventory.GuiInventory;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.network.packet.Packet250CustomPayload;

import net.minecraft.src.ModLoader;

import cpw.mods.fml.common.network.FMLNetworkHandler;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class AlternativeGui extends GuiInventory{

 

public int var1 = 75;

    public int var2 = -110;

   

    @SideOnly(Side.CLIENT)

public AlternativeGui(EntityPlayer par1EntityPlayer) {

super(par1EntityPlayer);

 

}

/**

    * Adds the buttons (and other controls) to the screen in question.

    */

@Override

    public void initGui()

    {

        this.controlList.clear();

        if (this.mc.playerController.isInCreativeMode())

        {

            this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer));

        }

        else

        {

            super.initGui();

            int posX = (this.width) / 2;

            int posY = (this.height) / 2;

            this.controlList.add(new GuiButton(0, posX-var1,      posY+var2, 75, 20, "Rpg Inventory"));

            this.controlList.add(new GuiButton(1, posX-var1+ 80,  posY+var2, 75, 20, "Close"));

        }

    }

public void actionPerformed(GuiButton button){

 

if(button.id == 0)

{

 

ByteArrayOutputStream bytes = new ByteArrayOutputStream() ;

ObjectOutput out;

try {

out = new ObjectOutputStream(bytes);    

out.writeInt(1);

out.close();

Packet250CustomPayload packet = new Packet250CustomPayload("RPGInv",bytes.toByteArray());

ModLoader.clientSendPacket(packet);

}

catch (IOException e) {

e.printStackTrace();

}

 

}

if(button.id == 1)

{

this.mc.thePlayer.closeScreen();

}

 

}

}

 

 

 

RpgGui

 

package RpgInventory;

 

import net.minecraft.client.Minecraft;

import net.minecraft.client.gui.GuiButton;

import net.minecraft.client.gui.inventory.GuiContainer;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.RenderHelper;

import net.minecraft.client.renderer.entity.RenderManager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ContainerPlayer;

import net.minecraft.inventory.IInventory;

import net.minecraft.src.ModLoader;

 

import org.lwjgl.opengl.GL11;

import org.lwjgl.opengl.GL12;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class RpgGui extends GuiContainer

{

private float xSize_lo;

    private float ySize_lo;

 

 

public RpgGui(EntityPlayer player) {

super(new RpgContainer(player));

IInventory inv = new InventoryRpg(player);

IInventory invplayer = InventoryPlayer(player);

// xSize = 176;

// ySize = 166;

}

 

private IInventory InventoryPlayer(EntityPlayer player) {

return player.inventory;

 

}

 

public static String  hi = "Rpg Inventory"; 

    public void drawScreen(int par1, int par2, float par3)

    {

        super.drawScreen(par1, par2, par3);

        this.xSize_lo = (float)par1;

        this.ySize_lo = (float)par2;

    }

   

    protected void drawGuiContainerBackgroundLayer(float var1, int var2,

int var3) {

   

int var4 = this.mc.renderEngine.getTexture("/subaraki/RpgInv.png");

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.renderEngine.bindTexture(var4);

        int var5 = this.height;

        int var6 = this.width;

        int posX = (this.width - xSize) / 2;

int posY = (this.height - ySize) / 2;

drawTexturedModalRect(posX, posY, 0, 0, xSize, ySize);

drawString(fontRenderer, hi, this.width/2 + 15, this.height/2-15, 0xffffff);

        renderPlayerinInv(this.mc, posX + 51, posY + 75, 30, (float)(posX + 51) - this.xSize_lo, (float)(posY + 75 - 50) - this.ySize_lo);

    }

    public static void renderPlayerinInv(Minecraft par0Minecraft, int par1, int par2, int par3, float par4, float par5)

{

    GL11.glEnable(GL11.GL_COLOR_MATERIAL);

    GL11.glPushMatrix();

    GL11.glTranslatef((float)par1, (float)par2, 50.0F);

    GL11.glScalef((float)(-par3), (float)par3, (float)par3);

    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);

    float var6 = par0Minecraft.thePlayer.renderYawOffset;

    float var7 = par0Minecraft.thePlayer.rotationYaw;

    float var8 = par0Minecraft.thePlayer.rotationPitch;

    GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);

    RenderHelper.enableStandardItemLighting();

    GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);

    GL11.glRotatef(-((float)Math.atan((double)(par5 / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);

    par0Minecraft.thePlayer.renderYawOffset = (float)Math.atan((double)(par4 / 40.0F)) * 20.0F;

    par0Minecraft.thePlayer.rotationYaw = (float)Math.atan((double)(par4 / 40.0F)) * 40.0F;

    par0Minecraft.thePlayer.rotationPitch = -((float)Math.atan((double)(par5 / 40.0F))) * 20.0F;

    par0Minecraft.thePlayer.rotationYawHead = par0Minecraft.thePlayer.rotationYaw;

    GL11.glTranslatef(0.0F, par0Minecraft.thePlayer.yOffset, 0.0F);

    RenderManager.instance.playerViewY = 180.0F;

    RenderManager.instance.renderEntityWithPosYaw(par0Minecraft.thePlayer, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);

    par0Minecraft.thePlayer.renderYawOffset = var6;

    par0Minecraft.thePlayer.rotationYaw = var7;

    par0Minecraft.thePlayer.rotationPitch = var8;

    GL11.glPopMatrix();

    RenderHelper.disableStandardItemLighting();

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);

    OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);

    GL11.glDisable(GL11.GL_TEXTURE_2D);

    OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);

}

 

public void initGui()

{

super.initGui();

this.controlList.clear();

 

int posX = (this.width - xSize) / 2;

int posY = (this.height - ySize) / 2;

 

this.controlList.add(new GuiButton(0, posX + 115, posY + 20, 50, 20, "Back"));

}

 

public boolean doesGuiPauseGame()

{

    return false;

}

public void actionPerformed(GuiButton button){

 

if(button.id == 0)

{

EntityPlayer player = ModLoader.getMinecraftInstance().thePlayer;

    player.inventoryContainer = new ContainerPlayer(Minecraft.getMinecraft().thePlayer.inventory, !Minecraft.getMinecraft().theWorld.isRemote, player);

        ModLoader.openGUI(player, new AlternativeGui(Minecraft.getMinecraft().thePlayer));

 

}

 

}

}

 

 

and offcourse, the @mod

 

package RpgInventory;

 

import net.minecraft.item.Item;

import net.minecraft.network.packet.Packet250CustomPayload;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler;

import cpw.mods.fml.common.network.NetworkRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

import cpw.mods.fml.common.registry.TickRegistry;

import cpw.mods.fml.relauncher.Side;

 

@Mod(modid = "RPGInventoryMod", name = "Subarakis RPG Inventory mod", version = "14710")

@NetworkMod(clientSideRequired = true, serverSideRequired = false,

clientPacketHandlerSpec =

@SidedPacketHandler(channels = {"RPGInv" }, packetHandler = ClientPacketHandler.class),

serverPacketHandlerSpec =

@SidedPacketHandler(channels = {"RPGInv" }, packetHandler = ServerPacketHandler.class))

 

public class AARpgBaseClass {

 

public static Item neckleather;

public static Item neckiron;

public static Item neckgold;

public static Item shieldwood;

public static Item shieldiron;

public static Item shieldgold;

public static Item glovesleather;

public static Item glovesiron;

public static Item glovesbutter;

public static Item cloak;

public static Item cloakI;

public static Item ringleath;

public static Item ringiron;

public static Item ringgold;

@SidedProxy(serverSide = "RpgInventory.CommonProxy",clientSide = "RpgInventory.ClientProxy")

 

public static CommonProxy proxy;

   

@Instance(value= "RPGInventoryMod")

public static AARpgBaseClass instance = new AARpgBaseClass();

 

@Init

public void load(FMLInitializationEvent event)

{

// Args : Mineral, effect, (nrItems, timeInSecs/hearts%2)

// With Diamond : Regen Effect  (1,10),(2,5),(3,4),(4,3)

// With Emerald : Damage reduction Effect (1,1),(2,2),(3,3),(4,4)

// With Lapis :  Damage+ (1,2),(2,3),(3,4),(4,5)

 

neckleather  = new ItemArmorRpg(5784,  5).setIconIndex(0).setItemName("lethernecklace");

neckiron    = new ItemArmorRpg(5785,  5).setIconIndex(1).setItemName("ironnecklace");

neckgold    = new ItemArmorRpg(5786,  5).setIconIndex(2).setItemName("buddernecklace");

 

shieldwood  = new ItemArmorRpg(5787,  7).setIconIndex(3).setItemName("woodshield");

shieldiron  = new ItemArmorRpg(5788,  7).setIconIndex(4).setItemName("ironshield");

shieldgold  = new ItemArmorRpg(5789,  7).setIconIndex(5).setItemName("buddershield");

 

glovesleather= new ItemArmorRpg(5790,  8).setIconIndex(6).setItemName("leddergloves");

glovesiron  = new ItemArmorRpg(5791,  8).setIconIndex(7).setItemName("irongloves");

glovesbutter = new ItemArmorRpg(5792,  8).setIconIndex(8).setItemName("budderrrgloves");

 

cloak      = new ItemArmorRpg(5793,  6).setIconIndex(12).setItemName("cloak");

cloakI    = new ItemArmorRpg(5794,  6).setIconIndex(13).setItemName("InvisibilityCloak");

 

ringleath  = new ItemArmorRpg(5795, 7).setIconIndex(9).setItemName("leatherring");

ringiron  = new ItemArmorRpg(5796, 7).setIconIndex(9).setItemName("anodefer");

ringgold  = new ItemArmorRpg(5797, 7).setIconIndex(9).setItemName("budderring");

 

LanguageRegistry.addName(neckleather, "Wooden Necklace");

LanguageRegistry.addName(neckiron  , "Iron Necklace");

LanguageRegistry.addName(neckgold  , "Gold Necklace");

LanguageRegistry.addName(shieldwood , "Wooden Shield");

LanguageRegistry.addName(shieldiron , "Iron Shield");

LanguageRegistry.addName(shieldgold , "Golden Shield");

LanguageRegistry.addName(glovesleather, "Leather Gloves");

LanguageRegistry.addName(glovesiron  , "Iron Gloves");

LanguageRegistry.addName(glovesbutter , "Gold Gloves");

LanguageRegistry.addName(cloak,"Cloak");

LanguageRegistry.addName(cloakI,"Invisibility Cloak");

LanguageRegistry.addName(ringleath,"Leather Ring");

LanguageRegistry.addName(ringiron,"Iron Ring");

LanguageRegistry.addName(ringgold,"Golden Ring");

 

NetworkRegistry.instance().registerGuiHandler(instance, new CommonProxy());

 

TickRegistry.registerTickHandler(new ClientTickHandler(), Side.CLIENT);

 

Packet250CustomPayload packet = new Packet250CustomPayload();

packet.channel = "RPGInv";

}

 

}

 

 

 

 

 

Posted

the gui may not work because you will need to register your guihandler in you mod.class and the instance is just YourMod instance = new YourMod()

The Korecraft Mod

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