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      January 28 2021

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  1. diesieben07

    diesieben07

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  2. LexManos

    LexManos

    Forge Code God


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  3. ChampionAsh5357

    ChampionAsh5357

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  4. Beethoven92

    Beethoven92

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Popular Content

Showing content with the highest reputation on 01/28/21 in Posts

  1. 1 point
    diesieben07

    [1.16.5] Enchantments can Apply to all Tools

    Sure. Although you should not need that cast. Actually. I looked again. No, that does not make sense. Why are you trying to cast the iterator.
    • 2 hours ago
  2. 1 point
    diesieben07

    [1.16.5] how to get the player perspective?

    GameSettings#getPointOfView.
    • 4 hours ago
  3. 1 point
    ChampionAsh5357

    "Reflections" Documentation?

    Reflection is a java concept, as such there's no documentation here. ObfuscationReflectionHelper is a forge added class as a wrapper to deal with changing method names due to mappings. However, this has full javadocs. Sure, a registered object can be grabbed from the associated registry. Although you might want to add that mod as a dependency (either hard or soft) to better handle that case.
    • 13 hours ago
  4. 1 point
    LexManos

    Forge 35.1 Minecraft 1.16.4

    Forge Version: 35.1.4 Minecraft Version: 1.16.4 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: It's that time again, the 1.16.3 to 1.16.4 update is rather trivial for modders. The bulk of mods should just work. I would of posted this as a RB a while ago. But unfortunately I have been delayed because of having to move houses. Which has taken quite a lot of my time. The update was done within 30 mins of Mojang's release, and has been fairly stable fromt he get-go. I just havent had time to write this post and thus haven't done a RB. Changelog: New: New hook for Axe tools. New hooks for modifying structures and spawn lists. New event when players change game mode. Revived BiomeDictionary, uses RegistryKey's instead of Biome objects as Biomes are now data driven in Vanilla. Added tag support to enchantments, options, and tile entity types. Added signature reporting of Mod jars to the mod list GUI. Reintroduced name tag distance attribue. Added better auto-detection of ANSI support. Added custom model loader support to data generators. Added codec support for FluidStacks Added support for loading 1.16.3 mods, as they should be inherently compatible. Mods can opt out with special crafted dependency info in their mods.toml. Added better extension point for mods to control server compatibility test on the client. Added player context to AnvilUpdateEvent Added support for custom argument types without breaking vanilla clients. Fixes: Fixed vanilla Campfire smoke bug. MC-201374 Fixed toggleable keybindings still being active while in GUI Fixes Fixed modded EntityClassifications not being useable in the codec. Fixed log spam related to Object Holders Fixed item tooltips not being screen wrapped anymore. Fixed registry dumps being unsorted. Fixed error when vines grew in certain configurations. Fixed texture loading path. Fixed RCON not sending newlines. MC-7569 Fixed RCON not using UTF8 Fixed logic error in ITeleporter implementation. Fixed resource leak in OBJ Loader. Fixed unnneded patches caused by crowdsourced names. Fixed java performance issue when loading large modpacks due to java not correctly caching url comparisons. Fixed data driven biomes failing to work with SingleBiomeProvider Fixed custom Forge attributes using invalid translation keys. Fixed concurrency issues with NonNullLazy.Concurrent Fixed config parse failure causing crash. Fixed game state not reverting to vanilla correctly before exiting when early mod events error. Fixed biomes not correctly being assigned ids when loading existing worlds. Fixed early sorting bug that was causing an exception at the wrong time and not correctly showing an error screen. Fixed vanilla clients having log spam when connecting to modded servers with custom attributes. Fixed player not rendering when camera is a different entity. Fixed unpredictable order when adding new entries from a mod to an existing world with that mod. Fixed harvest check event not firing when block doesn't require a tool. Fixed Banner.toItem erroring on servers. Fixed fake players overriding real players advancement tracking. Fixed modded dimensions not loading properly during first run on dedicated servers. Fixed concurrency issue in StartupMessageManager Fixed food bar not rendering when mounted. Fixed removing structures causing chunks to not be saved. MC-194811
    • November 20, 2020
  5. 1 point
    Beethoven92

    [SOLVED, BUG FIXED] Harvest Level just straight up NOT working.

    Update your mappings guys, the unmapped function func_235861_h_() is now setRequiresTool().
    • August 2, 2020
  6. 1 point
    diesieben07

    RunClient not working...

    It's been less than an hour... Seriously? Your mods.toml is invalid.
    • July 23, 2019
  7. 0 points
    diesieben07

    Forge 1.7.10 crashes we´hen i start a world

    1.7 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
    • 3 hours ago


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