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XspeedPL

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  1. You could use World.saveHandler.getSaveDirectoryName() to get it. But there should be a better way.
  2. You have to set EntityPlayer.isImmuneToFire flag. Simple as that.
  3. Hi, I am developing a plugin for Bukkit that would only allow users with specified mods to join the server. I registered "FML" channels for communication and I am sending a ModListRequestPacket correctly to clients, but the client seems to ignore the packet. After having a quick look through FML code, I see that FML does some weird things during player logon, that I don't understand. How does it work and what would it take to make it work?
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