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Philderbeast

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Everything posted by Philderbeast

  1. i have also been asked to make a 1.10 version for a modpack. hence starting there
  2. im updating from 1.7.10 so the plan is to get it working on 1.10.2 and then add the compat layer to support 1.10 and 1.11
  3. sorry i should have put my preInit in there as well, I'm calling this as the first thing and still getting nothing for this item This is a 1.11 change from my understanding, particularly since i have other names with capitals in them loading correctly. It is something i will have to do, but not the cause of my issue here.
  4. I'm working on updating a mod that in 1.7.10 had a number of items that had a custom 3d model in the players inventory, i have created .obj models for them however for the life of me i cant get them to render registering the item public void registerItemModel() { AdventureBackpack.proxy.registerItemRenderer(this, 0, name); ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation(this.getRegistryName(), "inventory")); } Blockstate json { "forge_marker": 1, "defaults": { "model": "adventurebackpack:ClockworkCrossbow.obj", "textures": { "all": "adventurebackpack:backpack/clockworkCrossbow" } }, "variants": { "normal": { }, "inventory": { "transform": "forge:default-block" } } } item json { "parent": "item/generated" } I'm obviously missing something (or lots of somethings) every tutorial i can find only refers to using models for blocks and I'm not 100% on how that translates to an item. i have tried looking at some open source mods to see if i can work out how they are doing it but that hasn't been much use either
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