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Isabellav253

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Everything posted by Isabellav253

  1. Thanks for your help everyone, unfortunately it seems I am way out of my depth so I'll just hope someone else makes this mod one day.
  2. Thanks! I'm still trying to figure out how to set movement to 0 - I think I'm on the right track here using setVelocity - I half-copied this from Entity.class It keeps telling me that "void is an invalid type for the variable setVelocity", although this is exactly how it's written in Entity.class. I'm not sure how to fix this invalid type issue?
  3. This is the progress I've got so far - on the right track? Need to find how to ask it to check whether creative mode (isCreative) ? and check if flying and check if movement keys not pressed. And to find out how to actually set movement to 0 - I've been looking for this in Entity.class - public double motionX and public double motionZ i think? And I thought this would be simple
  4. That sounds like it would work. I've been looking at tutorials for ~3 hours now and can't figure out where to put what code. I've got a working mod that doesn't do anything yet - have attached what i think? is relevent? Do you know of any good tutorials for creating events? Been using https://bedrockminer.jimdo.com/modding-tutorials/advanced-modding/event-handler/ but can't find what to put in my own code. I'm totally lost haha.
  5. TL;DR - Where's the code for the 'flying drift' in creative mode? I'm relatively new to modding and have been trying to make a simple mod which removes the 'drift' motion when flying in creative mode (like when you walk on ice). (makes the game unplayable for me due to motion sickness). I'm using Eclipse & have been looking extensively but can't seem to find the code that controls this 'drift'. Would love some help on this.

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