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x2robbie2x

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  1. It's like, I understand what those words mean invidually, but when I combine them I'm lost. Haha like I said I'm new to Forge and the 1.3+ modding so are there any tutorials I could be pointed to for 'packet handlers'? http://www.minecraftforge.net/wiki/Tutorials/Packet_Handling Message me if you have any questions. Wow you're the guy who made the mod that I reviewed yesterday! What a small world haha!
  2. It's like, I understand what those words mean invidually, but when I combine them I'm lost. Haha like I said I'm new to Forge and the 1.3+ modding so are there any tutorials I could be pointed to for 'packet handlers'?
  3. Yeah I figured out that's what is wrong. I have the entity spawn after a key stroke and a GUI paints onto the screen. The GUI works but the entities don't. I tried to spawn the entities separately and they work like that. I have no idea how to work around that. Haha no problem I love seeing people who started modding with my tutorials and went on to create projects much larger than I'd ever tackle
  4. I am currently trying to port a mod from 1.2.5 ModLoader into 1.4.5 Forge, and I have pretty much everything working but the entity spawning. I don't have them generate in the world, but they spawn on a keybind at a certain location. I have my client/common proxy set up and the rendering it set there, and the common proxy's methods have been null'd. When I press the keybind the entities spawn, but they're ghost entities in which I can't really hurt them, and I can walk through them. I've researched this a bit and it seems that that's what was broken when the servers/client side were more linked in 1.3. I haven't modded since 1.2.5 and have never used forge before this, can anyone point me to a working entity spawning tutorial? I've tried the one on the wiki and it still doesn't work. Thanks
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