If I have an entity that was in a chunk that then unloaded, is there a way that I can move it to a loaded chunk if I have its UUID?
I can't just spawn another, because the entity is supposed to be unique. If I did that, the entity in the unloaded chunk would remain and once it was loaded again, there would be two such entities.
I can't load the chunk then teleport the entity because I don't know how to reliably tell which chunk the entity is in.
Any suggestions?