Jump to content

EricTFC

Members
  • Posts

    1
  • Joined

  • Last visited

EricTFC's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Every time I run the game it gives me an error on rendering items. (I'm new at coding so i probaly did something stupid) It was working before, but after i added the graphite pickaxe it stopped working and kept crashing Also, i put a download for all of the code in my mod and the crash report Code: @EventHandler public void postInit(FMLPostInitializationEvent event) { if(event.getSide() == Side.CLIENT) { RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); renderItem.getItemModelMesher().register(rubykey, 0, new ModelResourceLocation(MODID + ":" + ((ItemKey)rubykey).getName(), "inventory")); renderItem.getItemModelMesher().register(goldkey, 0, new ModelResourceLocation(MODID + ":" + ((ItemKey)goldkey).getName(), "inventory")); renderItem.getItemModelMesher().register(ruby, 0, new ModelResourceLocation(MODID + ":" + "ruby", "inventory")); renderItem.getItemModelMesher().register(graphitedust, 0, new ModelResourceLocation(MODID + ":" + ((MItem) graphitedust).getName(), "inventory")); renderItem.getItemModelMesher().register(graphiteingot , 0, new ModelResourceLocation(MODID + ":" + ((MItem) graphiteingot).getName(), "inventory")); renderItem.getItemModelMesher().register(gv, 0, new ModelResourceLocation(MODID + ":" + ((MItem) gv).getName() , "inventory" )); renderItem.getItemModelMesher().register(footprint, 0, new ModelResourceLocation(MODID + ":" + ((MItem)footprint).getName(),"inventory")); renderItem.getItemModelMesher().register(berry, 0, new ModelResourceLocation(MODID + ":" + "berry", "inventory")); renderItem.getItemModelMesher().register(graphitepickaxe, 0, new ModelResourceLocation(MODID + ":" + ((ItemGraphitePickaxe)graphitepickaxe).getName(), "inventory")); } } WeirdStuff.java Ruby.java MItem.java ItemKey.java ItemGraphitePickaxe.java ItemBerry.java crash-2017-06-19_08.57.16-client.txt
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.