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BillehBawb

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  1. So I know what to do, so far none of our conversation on this thread has helped me
  2. Can I have a code example?
  3. Yes, I know what a class and field is. If I try NetHandlerPlayClient.playerInfoMap it throws errors because it doesn't exist.
  4. Use the nethandle client thing. I have no idea what you mean when you say that.
  5. The mod is made so that people can use a command to add a username to the database. When the mod user joins a server it loops through everyone on the server and then if it finds someone with a username in the database it displays some text on the screen that they are in the database for a few seconds. https://hastebin.com/gocegupiko.swift = Join class https://hastebin.com/uhuxajapec.php = Name checker https://hastebin.com/kaqocaqelo.cs = SQL Connection thing
  6. It sets a value in the main class to true, which does something else.
  7. Ok, then how do I do it on the server?
  8. I have a MySQL database that has a list of usernames in it. When the mod user connects to a server I want it to check through all the players and see if they are in the database.
  9. I need to have it so that when a player joins a server it gets a player list of the world they are currently in.
  10. That only runs for singleplayer as far as I can tell. I cannot get it to run when joining a multiplayer server. And you don't know what my mod is about or what it does. It has to be in 1.8.9.
  11. I was just wondering, I have an event that is a ClientConnectedToServerEvent because I couldn't find any better event that gets when the player connects to the server. I need to get the world the player joins when this event fires, how do I do this?
  12. Bump, I still cant get the connector to compile with the jar
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