Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Rheel

Members
  • Joined

  • Last visited

  1. Did you specify the natives folder? You need to do that for lwjgl.jar, lwjgl_util.jar and Jinput.jar
  2. Is there anyone who might know an answer?
  3. Do you have the program arguments --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker
  4. You should launch with net.minecraft.launchwrapper.Launch.
  5. I did that already, doesn't work unfortunately.
  6. So, I've recently made a GUI that contains some itemstack rendering in it (no GuiContainer, I couldn't use that for this case since I didn't want the items to be in a slot). The items render just fine, but the blocks seem to be about 50% to dark. I've tried disabling the lightning with GL11, but that doesn't help. Is there any way I could fix this? (I am probably just derping, but I really cannot find the problem) Code for ItemStack rendering: private void drawItemStack(StackWithPos stack, Minecraft mc, boolean remote, int xStart, int yStart) { if (stack != null && stack.item != null) { GL11.glPushMatrix(); this.zLevel = 50.0F; this.itemRenderer.zLevel = 50.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); RenderHelper.enableGUIStandardItemLighting(); GL11.glEnable(GL11.GL_DEPTH_TEST); if (remote) { this.itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, mc.renderEngine, stack.item, stack.x + xStart, stack.y + yStart); } else { this.itemRenderer.renderItemAndEffectIntoGUI(this.fontRenderer, mc.renderEngine, stack.item, stack.x + 100 + xStart, stack.y + yStart + 46); } RenderHelper.disableStandardItemLighting(); this.itemRenderer.zLevel = 0.0F; this.zLevel = 0.0F; GL11.glPopMatrix(); } }
  7. Hello, Is there any possible way of getting the registered metadata values of a certain item/block while serverside? Kind of like the item.getSubItems method, but that one is @SideOnly(Side.CLIENT). I basicly don't want to scroll through I don't even know how many values (-> 10000?) to check if that is a valid metadata value (I wouldn't even know how.), since that would be rather time consuming.
  8. I did some testing, and i seems that with 3 different block IDs, it doesn't give the bug. This is weird...
  9. I have the following problem. I want to set all the blocks from the coordinates of a specific Integer[] to id 0. I'm doing this with this code: for (Integer[] coord : this.coords.get(meta)) { System.out.println((x + coord[0]) + " " + (y + coord[1]) + " " + (z + coord[2]) + " " + world.getBlockId(x + coord[0], y + coord[1], z + coord[2])); world.setBlock((x + coord[0]), (y + coord[1]), (z + coord[2]), 0); } Th output is now 2013-03-23 14:47:19 [iNFO] [sTDOUT] -274 64 94 2676 2013-03-23 14:47:19 [iNFO] [sTDOUT] -275 63 94 0 2013-03-23 14:47:19 [iNFO] [sTDOUT] -275 64 94 0 Which means that the final two are probably already 0. But this is not the case, they are 2676 too. Here comes the weird thing. If I do this: for (Integer[] coord : this.coords.get(meta)) { System.out.println((x + coord[0]) + " " + (y + coord[1]) + " " + (z + coord[2]) + " " + world.getBlockId(x + coord[0], y + coord[1], z + coord[2])); } it prints out this: 2013-03-23 14:51:38 [iNFO] [sTDOUT] -277 65 114 2676 2013-03-23 14:51:38 [iNFO] [sTDOUT] -278 64 114 2676 2013-03-23 14:51:38 [iNFO] [sTDOUT] -278 65 114 2676 Which means that the id is indeed 2676. Now what have I done wrong? When I run the code, the blocks are still there, except the one that was called first.
  10. Getting and saving serverside information with a GUI.
  11. Your mistake is in this line: LanguageRegistry.addName("talipBlock", "Talip Block"); Where you do "talipBlock" When in quotation marks ("..."), a type is called a String. What you are doing is naming a String. This is not what you should do, which is naming the Object (Block) that you are naming. In this your code should look something like this: LanguageRegistry.addName(talipBlock, "Talip Block"); In that code you are making a reference to the public static Block talipBlock; which is what you want to do. edit: This is something that is really recommended before you start modding.
  12. Hello everyone! I was wondering if it is possible to get the serverside instance of a client-side EntityPlayer. If so, how would I need to do it? I was thinking FMLCommonHandler.instance().getMinecraftServerInstance().getServer().worldServerForDimension(entity.worldObj.provider.dimensionId) getting the serverside world like this, but the .getMinecraftServerInstance() is null. Is there any way that would work?
  13. Basically, I got the unique world specific file like this (for World--- the overworld outputs at ../saves/world---/data/AA/World0, For the Nether ../Data/AA/World-1, etc.): String s = Minecraft.getMinecraftDir().getCanonicalPath() + "/saves/" + world.getSaveHandler().getSaveDirectoryName() + "/data/AA/World" + world.provider.dimensionId + ".dat"; Then I made a HashMap<string, Object>, similar to how NBT works. finaly I save the HashMap to the File using BufferedWriter and FileOutputStream
  14. With a lot of coding, I worked out to have a cusotm world specific save file that can save and pull a sort of custom NBT kinda thing without being a coremod. It would be a lot better if Forge could just have you save custom NBTs in the world file...
  15. Does Forge have a way to save a custom NBTTagCompound, which you can get when the world is reopened? If not, is there any way Minecraft Forge would be implementing such a feature?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.