Ciolgaming
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Posts posted by Ciolgaming
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Thank you, how to get the number of tileentity in the chunk of the player is please ??
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I have find how to detect a tileEntity, but i didn't find to detect all the tileentities in a chunk !
Sorry for the spelling mistakes, i am french
help me my code is :
package com.mod.ciolmod.init; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraft.client.Minecraft; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraftforge.client.event.RenderGameOverlayEvent; public class InfoOverlay { private Minecraft mc = FMLClientHandler.instance().getClient(); TileEntity biomeString; private String fpsString; @SubscribeEvent public void renderGameOverlay(RenderGameOverlayEvent.Post event) { int x = MathHelper.floor_double(mc.thePlayer.posX); int z = MathHelper.floor_double(mc.thePlayer.posZ); fpsString = mc.debug.split(",", 2)[0]; biomeString = mc.theWorld.getTileEntity(x, 90, z); FMLClientHandler.instance().getClient().fontRenderer.drawStringWithShadow("[Fps] : "+fpsString, 5, 5, 0xffffff); FMLClientHandler.instance().getClient().fontRenderer.drawStringWithShadow("Chest : "+biomeString, 5, 25, 0xffffff); } }
Detect number of tileentity in a chunk
in Modder Support
Posted · Edited by Ciolgaming
Yes but i dont understand what do yo say, i didn't find where you want to place this, can you modify the code please ??