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Ciolgaming

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Posts posted by Ciolgaming

  1. I have find how to detect a tileEntity, but i didn't find to detect all the tileentities in a chunk !

     

    Sorry for the spelling mistakes, i am french :)

     

    help me my code is : 

    package com.mod.ciolmod.init;
    
    import cpw.mods.fml.client.FMLClientHandler;
    import cpw.mods.fml.common.eventhandler.SubscribeEvent;
    import net.minecraft.client.Minecraft;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.util.AxisAlignedBB;
    import net.minecraft.util.MathHelper;
    import net.minecraftforge.client.event.RenderGameOverlayEvent;
    
    public class InfoOverlay {
    		private Minecraft mc = FMLClientHandler.instance().getClient();
    
    		TileEntity biomeString;
    
    		private String fpsString;
    
    		
    		
    		
    		
    
    		@SubscribeEvent
    
    		public void renderGameOverlay(RenderGameOverlayEvent.Post event)
    
    		{	
    
    			int x = MathHelper.floor_double(mc.thePlayer.posX);
    
    			int z = MathHelper.floor_double(mc.thePlayer.posZ);
    			
    
    			
    
    			fpsString = mc.debug.split(",", 2)[0];
    
    			biomeString = mc.theWorld.getTileEntity(x, 90, z);
    
    
    
    			FMLClientHandler.instance().getClient().fontRenderer.drawStringWithShadow("[Fps] : "+fpsString, 5, 5, 0xffffff);
    
    			FMLClientHandler.instance().getClient().fontRenderer.drawStringWithShadow("Chest : "+biomeString, 5, 25, 0xffffff);
    
    		}
    		
    
    
    
    }

     

     

     

    Sans titrdtfghufdsdftygre.png

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