
Arionas_MC
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Everything posted by Arionas_MC
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Hey guys, I made a big dungeon with MCEdit and exported it to a '.schematic' file. I downloaded this schematic coverter: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2216346-1-7-2-schematic-to-java-converter , but it takes me a lot of time to change the methods to work with MinecraftForge 1.8!! Is there any good .schematic to .java converter? Thank you!
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Hello guys, I have made a new leaves block and I want to drop itself only if I break it with shears. I have tried using BreakEvent and check the held item and block state but when I replace the block that I have broken with shears, it let me break it with the hand and still drop the block. How can I fix this issue? Thank you! EDIT: I implemented IShearable and it worked!
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I uploaded all these files but '.gitingnore', because it says: "#Seriously guys, stop commiting this to your git repo!"
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Hey, I just uploaded the src folder of my mod on github. You can find it here: https://github.com/ArionasMC/-1.8-MyBiomes-Mod
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2+random.nextInt(3)
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Their height is 5+random.nextInt(5)
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No sorry
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[19:14:25] [Client thread/INFO] [STDOUT]: [net.minecraftforge.fml.client.SplashProgress:start:235]: ---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 7/18/17 7:14 PM Description: Loading screen debug info This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.8 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_77, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 719523512 bytes (686 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 361.43' Renderer: 'GeForce GTS 450/PCIe/SSE2'
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I changed the number of trees which are being generated from random.nextInt(30) to random.nextInt(7)+1
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Well after 5 minutes of exploring the world, it printed the position but Minecraft stopped responding!
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When does it print the position?
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Thanks, the world starts now! But I cannot find my biome again!
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When I start a new world with that line of code it prints this: [18:53:16] [Server thread/INFO]: Starting integrated minecraft server version 1.8 [18:53:16] [Server thread/INFO]: Generating keypair [18:53:16] [Server thread/INFO]: Converting map! [18:53:16] [Server thread/INFO]: Scanning folders... [18:53:16] [Server thread/INFO]: Total conversion count is 0 [18:53:16] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance [18:53:16] [Server thread/INFO] [FML]: Applying holder lookups [18:53:16] [Server thread/INFO] [FML]: Holder lookups applied [18:53:16] [Server thread/INFO] [FML]: Loading dimension 0 (New World2) (net.minecraft.server.integrated.IntegratedServer@2bd0b9f) [18:53:17] [Server thread/INFO] [FML]: Loading dimension 1 (New World2) (net.minecraft.server.integrated.IntegratedServer@2bd0b9f) [18:53:17] [Server thread/INFO] [FML]: Loading dimension -1 (New World2) (net.minecraft.server.integrated.IntegratedServer@2bd0b9f) [18:53:17] [Server thread/INFO]: Preparing start region for level 0 [18:53:18] [Server thread/INFO]: Preparing spawn area: 6% [18:53:19] [Server thread/INFO]: Preparing spawn area: 10% [18:53:20] [Server thread/INFO]: Preparing spawn area: 14% [18:53:21] [Server thread/INFO]: Preparing spawn area: 20% [18:53:22] [Server thread/INFO]: Preparing spawn area: 27% [18:53:23] [Server thread/INFO]: Preparing spawn area: 35% [18:53:24] [Server thread/INFO]: Preparing spawn area: 44% [18:53:25] [Server thread/INFO]: Preparing spawn area: 54% [18:53:26] [Server thread/INFO]: Preparing spawn area: 64% [18:53:27] [Server thread/INFO]: Preparing spawn area: 75% And it stops at 75% My Code: Biome Class: Diamond Tree Class: Main Class(register code):
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Hey, whenever I register my biome with BiomeManager.addBiome, the Minecraft world doesn't start!
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I cannot find any 'BiomeProvider' class...
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Is there any way to see if my biome has been spawned?
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Hello guys! I am currently coding a mod with a lot of new biomes, but I cannot find them! I register every biome like this: @EventHandler public void preInit(FMLPreInitializationEvent event) { BiomeDictionary.registerBiomeType(exampleForest, Type.FOREST); BiomeManager.addSpawnBiome(exampleForest); } Do I register them correctly? (I am using MinecraftForge 1.8-11.14.2.1427)