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leadingzero

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  1. Tough problem but very necessary. Any non-whitelisted server needs some sort of protection, and the only form that I've found is through bukkit, which I despise. I think it would be difficult, if not impossible, to write. Forge is pretty open, unlike bukkit, so world protection would need to intercept all possible hooks. Forge/FML Mods do world modification in all sorts of ways, often as part of a process, and the coding approaches vary widely. I wouldn't even know where to start. Also. Knowing when its OK to let the world be modified is difficult even at the conceptual level because of all the automatic world changing done in a typical forge mod. Think Redpower or Buildcraft. The usual test is to see if the player is on the approved list for an area. But what about machines? Does the machine (and what part), inherit the permissions of the players that built it or ones that are activating it, or both? If all players that were involved in any way need to be on the approved list, it because painfully terse. If anyone knows of anything that's out there like this (non-bukkit), please speak up!
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