
xInfinityZ
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Hey, i created a mod that adds some "Boxes" with information(FPS, CPS, Real world Hour) that you can move wherever you want on the screen, and i'm currently saving the location of the objects in not scaled resolution and rendering them on not scaled resolution, so, when you change from fullscreen to windowed it moves everywhere on the screen, so i was wondering if theres a way to fix this issue, thanks :)! Renderer of one of those boxes on screen with info. package com.henixmc.www.coders.infinity.mods.clockmod; import com.henixmc.www.coders.infinity.mods.keystrokes.KeystrokesMod; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import java.awt.Color; import java.text.SimpleDateFormat; import java.util.Date; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.GuiMultiplayer; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.settings.GameSettings; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType; public class CLOCKRenderer extends GuiScreen { private final Minecraft mc; int index = 0; long x = 0L; public static Color rainbowEffect(float f, float fade) { int speed = 10000 / KeystrokesMod.chromaspeed; int color = Color.HSBtoRGB((float)(System.currentTimeMillis() % speed) / speed, 0.7F, 0.8F); Color c = new Color(color); return new Color(c.getRed() / 255.0F * fade, c.getGreen() / 255.0F * fade, c.getBlue() / 255.0F * fade, c.getAlpha() / 255.0F); } public CLOCKRenderer() { this.mc = Minecraft.getMinecraft(); } @SubscribeEvent public void onRenderGameOverlay(RenderGameOverlayEvent event) { if ((event.type != RenderGameOverlayEvent.ElementType.TEXT) || (event.isCancelable())) { return; } if (!KeystrokesMod.enabledClock) { return; } if (this.mc.gameSettings.showDebugInfo) { return; } int clockcolor = Integer.MAX_VALUE; if (KeystrokesMod.ColorsClock == 0) { clockcolor = 2130706432; } else if (KeystrokesMod.ColorsClock == 1) { clockcolor = 2130706602; } else if (KeystrokesMod.ColorsClock == 2) { clockcolor = 2130749952; } else if (KeystrokesMod.ColorsClock == 3) { clockcolor = 2130750122; } else if (KeystrokesMod.ColorsClock == 4) { clockcolor = 2141847552; } else if (KeystrokesMod.ColorsClock == 5) { clockcolor = 2141847722; } else if (KeystrokesMod.ColorsClock == 6) { clockcolor = 2147461632; } else if (KeystrokesMod.ColorsClock == 7) { clockcolor = 2141891242; } else if (KeystrokesMod.ColorsClock == { clockcolor = 2136298837; } else if (KeystrokesMod.ColorsClock == 9) { clockcolor = 2136299007; } else if (KeystrokesMod.ColorsClock == 10) { clockcolor = 2136342357; } else if (KeystrokesMod.ColorsClock == 11) { clockcolor = 2136342527; } else if (KeystrokesMod.ColorsClock == 12) { clockcolor = 2147439957; } else if (KeystrokesMod.ColorsClock == 13) { clockcolor = 2147440127; } else if (KeystrokesMod.ColorsClock == 14) { clockcolor = 2147483477; } else if (KeystrokesMod.ColorsClock == 15) { clockcolor = Integer.MAX_VALUE; } else if (KeystrokesMod.ColorsClock == 16) { clockcolor = rainbowEffect(this.index + (float)this.x * 4000.0F, 1.0F).getRGB(); } else if (KeystrokesMod.ColorsClock == 17) { Color textdemocolor = new Color(KeystrokesMod.r2, KeystrokesMod.g2, KeystrokesMod.b2, KeystrokesMod.alpha2); clockcolor = textdemocolor.getRGB(); } String timeStamp1 = new SimpleDateFormat("hh:mm:ss").format(new Date()); String timeStamp = timeStamp1; if (KeystrokesMod.BackgroundBox) { Color mycolour = new Color(KeystrokesMod.r, KeystrokesMod.g, KeystrokesMod.b, KeystrokesMod.alpha); Gui.drawRect(KeystrokesMod.coordsClockX, KeystrokesMod.coordsClockY, KeystrokesMod.coordsClockX + 58, KeystrokesMod.coordsClockY + 13, mycolour.getRGB()); this.mc.fontRenderer.drawString(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } if (!KeystrokesMod.BackgroundBox) { this.mc.fontRenderer.drawStringWithShadow(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } } } [/CODE] Code to move it aroung the screen and save the position: [CODE] package com.henixmc.www.coders.infinity.mods.clockmod.settings; import com.henixmc.www.coders.infinity.mods.keystrokes.Colors; import com.henixmc.www.coders.infinity.mods.keystrokes.KeystrokesMod; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.eventhandler.EventBus; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.TickEvent; import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent; import java.awt.Color; import java.text.SimpleDateFormat; import java.util.Date; import java.util.List; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.gui.Gui; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; public class GuiSettings extends GuiScreen { int index = 0; long x = 0L; private boolean isDragging; private int lastX; private int lastY; private GuiButton buttonToggle; private GuiButton buttonReset; private GuiButton buttonColor; private GuiButton buttonColorLeft; private GuiButton buttonColorRight; private GuiButton buttonAllign; private GuiButton BackgroundBoxbutton; public GuiSettings() { this.isDragging = false; this.lastX = 0; this.lastY = 0; } public static Color rainbowEffect(float f, float fade) { int speed = 10000 / KeystrokesMod.chromaspeed; int color = Color.HSBtoRGB((float)(System.currentTimeMillis() % speed) / speed, 0.7F, 0.8F); Color c = new Color(color); return new Color(c.getRed() / 255.0F * fade, c.getGreen() / 255.0F * fade, c.getBlue() / 255.0F * fade, c.getAlpha() / 255.0F); } public void initGui() { drawCenteredString(this.mc.fontRenderer, "Clock Mod by Infnity", this.width / 2, 4, -1); this.buttonList.add(this.buttonReset = new GuiButton(0, this.width / 2 - 75, this.height / 2 - 22, 150, 20, "Reset Position")); this.buttonList.add(this.buttonToggle = new GuiButton(1, this.width / 2 - 75, this.height / 2 - 44, 150, 20, "Enabled: " + KeystrokesMod.enabledClock)); this.buttonList.add(this.buttonColor = new GuiButton(2, this.width / 2 - 75, this.height / 2 + 0, 150, 20, "Color: " + Colors.values()[KeystrokesMod.ColorsClock])); this.buttonList.add(this.buttonColorRight = new GuiButton(5, this.width / 2 + 76, this.height / 2 + 0, 20, 20, ">")); this.buttonList.add(this.buttonColorLeft = new GuiButton(6, this.width / 2 - 96, this.height / 2 + 0, 20, 20, "<")); this.buttonList.add(this.buttonAllign = new GuiButton(3, this.width / 2 - 75, this.height / 2 + 22, 150, 20, "Align under FPS")); this.buttonList.add(this.BackgroundBoxbutton = new GuiButton(4, this.width / 2 - 75, this.height / 2 + 44, 150, 20, "Background Box: " + KeystrokesMod.BackgroundBox)); } public void display() { FMLCommonHandler.instance().bus().register(this); } @SubscribeEvent public void onClientTick(ClientTickEvent event) { FMLCommonHandler.instance().bus().unregister(this); Minecraft.getMinecraft().displayGuiScreen(this); } public void drawScreen(int x, int y, float partialTicks) { super.drawDefaultBackground(); int clockcolor = Integer.MAX_VALUE; if (KeystrokesMod.ColorsClock == 0) { clockcolor = 2130706432; } else if (KeystrokesMod.ColorsClock == 1) { clockcolor = 2130706602; } else if (KeystrokesMod.ColorsClock == 2) { clockcolor = 2130749952; } else if (KeystrokesMod.ColorsClock == 3) { clockcolor = 2130750122; } else if (KeystrokesMod.ColorsClock == 4) { clockcolor = 2141847552; } else if (KeystrokesMod.ColorsClock == 5) { clockcolor = 2141847722; } else if (KeystrokesMod.ColorsClock == 6) { clockcolor = 2147461632; } else if (KeystrokesMod.ColorsClock == 7) { clockcolor = 2141891242; } else if (KeystrokesMod.ColorsClock == { clockcolor = 2136298837; } else if (KeystrokesMod.ColorsClock == 9) { clockcolor = 2136299007; } else if (KeystrokesMod.ColorsClock == 10) { clockcolor = 2136342357; } else if (KeystrokesMod.ColorsClock == 11) { clockcolor = 2136342527; } else if (KeystrokesMod.ColorsClock == 12) { clockcolor = 2147439957; } else if (KeystrokesMod.ColorsClock == 13) { clockcolor = 2147440127; } else if (KeystrokesMod.ColorsClock == 14) { clockcolor = 2147483477; } else if (KeystrokesMod.ColorsClock == 15) { clockcolor = Integer.MAX_VALUE; } else if (KeystrokesMod.ColorsClock == 16) { clockcolor = rainbowEffect(this.index + (float)this.x * 4000.0F, 1.0F).getRGB(); } else if (KeystrokesMod.ColorsClock == 17) { Color textdemocolor = new Color(KeystrokesMod.r2, KeystrokesMod.g2, KeystrokesMod.b2, KeystrokesMod.alpha2); clockcolor = textdemocolor.getRGB(); } Color boxdemocolor = new Color(KeystrokesMod.r, KeystrokesMod.g, KeystrokesMod.b, KeystrokesMod.alpha); String timeStamp1 = new SimpleDateFormat("hh:mm:ss").format(new Date()); String timeStamp = timeStamp1; if (KeystrokesMod.BackgroundBox) { Gui.drawRect(KeystrokesMod.coordsClockX, KeystrokesMod.coordsClockY, KeystrokesMod.coordsClockX + 58, KeystrokesMod.coordsClockY + 13, boxdemocolor.getRGB()); this.mc.fontRenderer.drawString(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } if (!KeystrokesMod.BackgroundBox) { this.mc.fontRenderer.drawStringWithShadow(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } drawCenteredString(this.mc.fontRenderer, "ClockMod by Infinity", this.width / 2, 4, -1); super.drawScreen(x, y, partialTicks); } protected void keyTyped(char c, int key) { if (key == 1) { this.mc.displayGuiScreen((GuiScreen)null); } } protected void mouseClicked(int x, int y, int time) { String timeStamp = new SimpleDateFormat("hh:mm:ss").format(new Date()); int minX = KeystrokesMod.coordsClockX; int minY = KeystrokesMod.coordsClockY; int maxX = KeystrokesMod.coordsClockX + this.fontRendererObj.getStringWidth(timeStamp) + 30; int maxY = KeystrokesMod.coordsClockY + 12; if ((x >= minX) && (x <= maxX) && (y >= minY) && (y <= maxY)) { this.isDragging = true; this.lastX = x; this.lastY = y; } super.mouseClicked(x, y, time); } protected void mouseMovedOrUp(int x, int y, int which) { if ((which == 0) && (this.isDragging)) { this.isDragging = false; } super.mouseMovedOrUp(x, y, which); } protected void mouseClickMove(int x, int y, int lastButtonClicked, long timeSinceClick) { if (this.isDragging) { KeystrokesMod.coordsClockX += x - this.lastX; KeystrokesMod.coordsClockY += y - this.lastY; this.lastX = x; this.lastY = y; } super.mouseClickMove(x, y, lastButtonClicked, timeSinceClick); } protected void actionPerformed(GuiButton button) { if (button == this.buttonReset) { KeystrokesMod.coordsClockX = 0; KeystrokesMod.coordsClockY = 0; } if (button == this.buttonToggle) { KeystrokesMod.enabledClock = !KeystrokesMod.enabledClock; this.buttonToggle.displayString = ("Enabled: " + KeystrokesMod.enabledClock); } if (button == this.BackgroundBoxbutton) { KeystrokesMod.BackgroundBox = !KeystrokesMod.BackgroundBox; this.BackgroundBoxbutton.displayString = ("Background Box: " + KeystrokesMod.BackgroundBox); } else if (button == this.buttonColor) { KeystrokesMod.ColorsClock += 1; if (KeystrokesMod.ColorsClock == Colors.values().length) { KeystrokesMod.ColorsClock = 0; } this.buttonColor.displayString = ("Color: " + Colors.values()[KeystrokesMod.ColorsClock]); } else if (button == this.buttonColorLeft) { KeystrokesMod.ColorsClock -= 1; if (KeystrokesMod.ColorsClock == -1) { KeystrokesMod.ColorsClock = 17; } this.buttonColor.displayString = ("Color: " + Colors.values()[KeystrokesMod.ColorsClock]); } else if (button == this.buttonColorRight) { KeystrokesMod.ColorsClock += 1; if (KeystrokesMod.ColorsClock == Colors.values().length) { KeystrokesMod.ColorsClock = 17; } this.buttonColor.displayString = ("Color: " + Colors.values()[KeystrokesMod.ColorsClock]); } else if (button == this.buttonAllign) { int cpsx = KeystrokesMod.counterPosXFPS; int cpsy = KeystrokesMod.counterPosYFPS; KeystrokesMod.coordsClockX = cpsx; KeystrokesMod.coordsClockY = cpsy + 15; } } public void onGuiClosed() { KeystrokesMod.saveSettingsClock(); } public boolean doesGuiPauseGame() { return true; } } [/CODE]
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Hey, im trying to add a new feature to a mod of mine, it basically allow the user to make the "object" bigger or smaller on his screen, i will add an scrolling bar to modify this value but first i need to make it work, this is my code: package com.henixmc.www.coders.infinity.mods.clockmod; import java.awt.Color; import java.text.SimpleDateFormat; import org.lwjgl.opengl.GL11; import com.henixmc.www.coders.infinity.mods.keystrokes.KeystrokesMod; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraftforge.client.event.RenderGameOverlayEvent; public class CLOCKRenderer { private final Minecraft mc; int index = 0; long x = 0L; public static Color rainbowEffect(float f, float fade) { int speed = 10000 / KeystrokesMod.chromaspeed; int color = Color.HSBtoRGB((float)(System.currentTimeMillis() % speed) / speed, 0.7F, 0.8F); Color c = new Color((int)color); return new Color(c.getRed() / 255.0F * fade, c.getGreen() / 255.0F * fade, c.getBlue() / 255.0F * fade, c.getAlpha() / 255.0F); } public CLOCKRenderer() { this.mc = Minecraft.getMinecraft(); } @SubscribeEvent public void onRenderGameOverlay(RenderGameOverlayEvent event) { if ((event.type != RenderGameOverlayEvent.ElementType.EXPERIENCE) || (event.isCancelable())) { return; } if ((!KeystrokesMod.enabledClock)) { return; } if ((this.mc.gameSettings.showDebugInfo)) { return; } int clockcolor = Integer.MAX_VALUE; if (KeystrokesMod.ColorsClock == 0) { clockcolor = 2130706432; } else if (KeystrokesMod.ColorsClock == 1) { clockcolor = 2130706602; } else if (KeystrokesMod.ColorsClock == 2) { clockcolor = 2130749952; } else if (KeystrokesMod.ColorsClock == 3) { clockcolor = 2130750122; } else if (KeystrokesMod.ColorsClock == 4) { clockcolor = 2141847552; } else if (KeystrokesMod.ColorsClock == 5) { clockcolor = 2141847722; } else if (KeystrokesMod.ColorsClock == 6) { clockcolor = 2147461632; } else if (KeystrokesMod.ColorsClock == 7) { clockcolor = 2141891242; } else if (KeystrokesMod.ColorsClock == { clockcolor = 2136298837; } else if (KeystrokesMod.ColorsClock == 9) { clockcolor = 2136299007; } else if (KeystrokesMod.ColorsClock == 10) { clockcolor = 2136342357; } else if (KeystrokesMod.ColorsClock == 11) { clockcolor = 2136342527; } else if (KeystrokesMod.ColorsClock == 12) { clockcolor = 2147439957; } else if (KeystrokesMod.ColorsClock == 13) { clockcolor = 2147440127; } else if (KeystrokesMod.ColorsClock == 14) { clockcolor = 2147483477; } else if (KeystrokesMod.ColorsClock == 15) { clockcolor = Integer.MAX_VALUE; } else if (KeystrokesMod.ColorsClock == 16) { clockcolor = rainbowEffect(this.index + (float)this.x * 4000.0F, 1.0F).getRGB(); } else if (KeystrokesMod.ColorsClock == 17) { Color textdemocolor = new Color(KeystrokesMod.r2, KeystrokesMod.g2, KeystrokesMod.b2, KeystrokesMod.alpha2); clockcolor = textdemocolor.getRGB(); } String timeStamp1 = new SimpleDateFormat("hh:mm:ss").format(new java.util.Date()); String timeStamp = timeStamp1; if(KeystrokesMod.BackgroundBox) { Color mycolour = new Color(KeystrokesMod.r, KeystrokesMod.g, KeystrokesMod.b, KeystrokesMod.alpha); Gui.drawRect(KeystrokesMod.coordsClockX, KeystrokesMod.coordsClockY, KeystrokesMod.coordsClockX + 58, KeystrokesMod.coordsClockY + 13, mycolour.getRGB()); this.mc.fontRenderer.drawString(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } if(!KeystrokesMod.BackgroundBox) { this.mc.fontRenderer.drawStringWithShadow(timeStamp, KeystrokesMod.coordsClockX + 9, KeystrokesMod.coordsClockY + 3, clockcolor); } } } [/CODE] I was thinking about using this for the scale but it gets kinda buggy and change the scale of everything in the screen if i use it, so, how should i properly use this? or, is there another method? [CODE] GL11.glScalef(1.1F, 1.1F, 0.0F); [/CODE] Screenshot with and without the buggy thing bellow:
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NVM, i figured how to do it.
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I don't know how to explain but like, changing the opacity of text's color thats being render on screen
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Hey, im working on a MOD and i need to add a color opacity selector from 0 to 100, i do know how to make the slider but i have no idea of how to change a opacity
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Hey, i started doing minecraft mods like 4 days ago and it's been pretty good so far, but, i was wondering if theres a way to get player's ping to string, in the 1.7 and 1.8, if you are willing to help me, wirte the code if possible, thanks
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Hey, in working on a MOD and i was wodering how can i align a text thats been display on the User's Screen to the left or to the right? I will show my code later when i get to home
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Hey, i'm like super-new in the minecraft modding, i used to develop some spigot plugins but not such a big deal so, i was wondering how can i get started and what guides can i follow to learn how to code forge mods and also non-forge mods. Waiting on your answers