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jredfox

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Everything posted by jredfox

  1. The point is forge made a modding api no one else and they are dictating how when where people are making their mods. I want to contact a real forge team member I don't care why there are restrictions they are enough from me and 80% of the modders I talked to from updating. Even the aether team isn't talking about 1.12
  2. Well I forbid it that's stupid of forge to make users format their code. Might as well have only added in .json coding since it's so restrictive. Just talk to thebetweenlands team and they will tell you the same reason for not updating to 1.12
  3. Still stupid and against the eula. It specifically says no libraries that the coremod should require. So until their eula is fixed and not making it impossible for users to update I can't update to 1.12 even as bad as I want to that's also why the betweenlands people are avoiding that version like a plague So this issue is valid until the eula gets resolved then.
  4. I was saying microsoft as in the minecraft team is still updating after they killed it they are trying to revive it with 1.13 which actually sounds decent. Forge as in supporting newer versions.
  5. That's what I tried in 1.10.2 I am not sure about newer versions one fix at a time. Slowly updating it Whatever index is in the registry whether it claims to use it or not I bet you it's still there you just don't see it Can't do this I would have to put the library in all my projects like 6+ mods that's un-optimized and that's what an api/lib is for one mod usually in a coremod with features.
  6. "Signed jars do not make your mod closed source or "proprietary". Signing the jar ensures that it is not modified after being built by whoever compiles your mod (you or anyone else). It's a checksum." Well I want the ability for the jar to be modified what if a user has to patch a class directly or has to more commonly patch a texture I did this with almost every modpack because of conflicting guis "Uhm, ok? Then do so." Can't it's against their eula to have apis or libraries in a coremod which means no coremodding "Sure, cool. Do that then." again their new eula states you can only have a coremod in a coremod "Who is "them"? What are you talking about even?" Forge's new eula posted on top of the thing right there. I can't do anything can't have apis/libs / regular mod / split the mod up so I can't do anything "Please clarify where you got this impression from" Again I read the new EULA Forge 1.12 and Announcement "You can overwrite any registry entry" How since you can't register with the same resource name and you can't remove it. Also if you set the index to null does minecraft crash? My bleep this new forge is a mess why couldn't microsoft/forge just stop in 1.8 when it was already ruined
  7. Well is there a delete function in newer versions? Also does this work for any ids if no to any this is an issue and I can't edit the thread title to can't override any registries I can't do 1.12 since their eula makes it impossible to dev any coremods which is what I am doing now. A: sigining jar is just wrong my coremod is suppose to be open SRC, B: I need apis and libs to run my coremod C: the point of the mod is fixing vanilla I can't just literally do that with asm I need to have some mod and over half of the fixes is forge events. D: I can't seperate them by mods because, that would be against their eula as well for requiring 3+ mods for one function and a mod. So as you can see that's why no one is using 1.12+
  8. Since biome extends your registry now it's impossible to say just register it with this resource location to purposely override a vanilla biome. I know why you did this to prevent conflicts but, if you did that then you should have added a delete object, a replace object I only see in the registry a way to add something not to delete/replace. No I don't want to replace the biome or inject stuff in asm as that could cause compatibility issues that is not needed with my functions of only @client side stuff. I also think this is an issue with blocks/items etc.... In earlier versions it was easy as reflectionhelper find field get at it's index and replace it Edit: in earlier versions you didn't even need reflection helper just call the biome with the int argument and register it after vanilla's/mods
  9. I have already done this before It's 1.10.2 if you want to update it rather then waiting a month go ahead. But, you have to give me credit and say it's a fork from my mod if you use my code. The SRC is on github and is also in the jar Your code doesn't work with advanced NBT. This also won't work with cheats enabled as the block tile tag stops you. Take a look at my code if you still want to do this. Note: newer ports are not as good as the 1.7.10 port: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2743544-silk-spawners-mod-1-6-3-aether-fix-mounting-update
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