Jump to content

Jango

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Jango

  1. In 1.7 it is bug I think, but I only want the animation
  2. Thanks for your suggestion, I don't got it yet but I'll keep on trying PS: I definitly don't support bugs or similar stuff, but many people like this animation (me, too), so I want to bring it in back in 1.8
  3. In this video: after 2min 15sek you can see some blockhits (sry, I haven't found an better example)
  4. You achieve a blockhit by right- and leftclick at the same time, which normally only works below version 1.8
  5. Okey, sorry I want the player being able to "blockhit" by holding the rightclick-button on the mouse when he've been holding the leftclick-button.
  6. The last thing I need is a way to edit the 'sendClickBlockToController' method in the Minecraft class Is there an Event or something like that which I can use to change it?
  7. So I thougt about it and had the idea that I maybe can replace the itemRenderer field in the Minecraft class using reflections. I created a new Class which extends ItemRenderer and replaced the field in MC successfully. But the problem is now that my changes aren't applied (renderItemInFirstPerson-Method which I've overrided) and I don't know why, because when I check whether the Minecraft.getMinecraft.getItemRenderer() is an instance of my own, new ItemRenderer it returns true Do you have an idea why? Edit: I now got it, so you have to change the itemRenderer in EntityRenderer, too.
  8. So, I want to change it once (while starting eg.), and I want to change the sword blockhit animation (in ItemRenderer class, 'renderItemInFirstPerson' method, 4th switch case statement). My goal is to bring 1.7 animation back in 1.8.
  9. Thanks for your help, I made it work using a new layer But there is another thing I wanted to change by modifying a mc class. What I want to do: Editing the sword hit animation in the ItemRenderer class (One case in a switch statement in the 'renderItemInFirstPerson' method) But I don't know how I can edit this without replacing the class and as far as I checked the class isn't there any event or something smiliar
  10. I want to add some cosmetics to the game (Player Cosmetics)
  11. I need to replace the ModelBiped class, because I want to add something to the constructor and the render() method there, and there aren't any events from forge
  12. Hey The last few days I tried to find a way to replace a whole (MC) class, but till now I don't have an "end"-solution :c I thought about copying the new class in the mc jar and deleting the original, but I didn't made it yet (and not fully know how to do so) My questions are: - Is this a good way to do that? - Are there better/easier ways? ~Jango
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.