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RareScrap changed their profile photo
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I fixed it. It turns out I forgot gen runs options. I change IDE to Intellij, run "genIntellijRuns" task and it work! Sorry for necroposting
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I know that 1.7.10 no longer support there, but I need help exactly with this verion. Is there any topics where older versions are discussed?
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Link is broken
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Hello, I'm having problems debugging mods - I can not connect the debugger to the mod. At the moment I have to log the data of interest to me in a file, and this is not very convenient. Previously, my programming environment automatically connected the debugger to the program I'm writing, but not here. Dear users, could you please explain to me how to debug my mod? Sorry for my English
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It's strange... Can you help me with 1.7.10 version? To update my mods is a very difficult task for me.
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I'm more than sure that the problem will persist even after the update. Let's assume that we have already updated and the problem has been preserved
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I run it on my server and it return en_EN string. StatCollector.translateToLocalFormatted("item.StatItem.rollChatMessage", statName);
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Hello. I have several mods that output messages to the chat. Unfortunately these modes display only English messages, although each of them has ru_RU localization. I suspect that the forge server is started with en_EN locale. How can I change it to ru_RU?
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Good afternoon. I'm doing a mod for role-playing game and I want to transfer to the server an object that contains in itself all the necessary information for the dice roll: the number of dice faces, the name of the characteristic, additional modifiers to throw etc. I serialized my object and made sure that the same byte array was passed between toByte and fromByte. From these bytes in fromByte, I need to recreate the DiceRoll object, but for some reason o.readObject () returns null. RollPacketToServer.java + inner handler package ru.rarescrap.network.packets; import cpw.mods.fml.common.network.ByteBufUtils; import cpw.mods.fml.common.network.simpleimpl.IMessage; import cpw.mods.fml.common.network.simpleimpl.IMessageHandler; import cpw.mods.fml.common.network.simpleimpl.MessageContext; import io.netty.buffer.ByteBuf; import java.io.ByteArrayInputStream; import java.io.ByteArrayOutputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.ObjectInput; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.util.Random; import java.util.logging.Level; import java.util.logging.Logger; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.util.ChatComponentText; import net.minecraft.util.StatCollector; import ru.rarescrap.rsstats.utils.DiceRoll; import ru.rarescrap.rsstats.utils.RollModificator; /** * Этот пакет отсылается сервера * @author RareScrap */ public class RollPacketToServer implements IMessage { private DiceRoll diceRollMessage; /** * Необходимый конструктор по умолчанию. Он необходим для того, чтобы на * стороне-обработчике создать объект и распаковать в него буффер. */ public RollPacketToServer() {} public RollPacketToServer(DiceRoll message) { System.out.print("const"); this.diceRollMessage = message; } @Override public void fromBytes(ByteBuf buf) { byte[] bytes = buf.array(); ByteArrayInputStream b = new ByteArrayInputStream(bytes); ObjectInputStream o = null; try { o = new ObjectInputStream(b); this.diceRollMessage = (DiceRoll) o.readObject(); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } catch (ClassNotFoundException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } if (o != null) try { o.close(); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } // ГОВНО FileOutputStream out = null; try { out = new FileOutputStream("D:\\Users\\rares\\Downloads\\checkstyle1.txt"); out.write(bytes); } catch (FileNotFoundException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } if (out != null) try { out.close(); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } } @Override public void toBytes(ByteBuf buf) { ByteArrayOutputStream b = new ByteArrayOutputStream(); ObjectOutputStream o = null; try { o = new ObjectOutputStream(b); o.writeObject(diceRollMessage); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } if (o != null) try { o.close(); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } //ByteBufUtils.writeUTF8String(buf, b.); buf.writeBytes(b.toByteArray()); // ГОВНО FileOutputStream out = null; try { out = new FileOutputStream("D:\\Users\\rares\\Downloads\\checkstyle.txt"); out.write(buf.array()); } catch (FileNotFoundException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } if (out != null) try { out.close(); } catch (IOException ex) { Logger.getLogger(RollPacketToServer.class.getName()).log(Level.SEVERE, null, ex); } } /** * Этот внутренний класс обрабатывает пришедший пакет НА СТОРОНЕ СЕРВЕРА */ public static class MessageHandler implements IMessageHandler<RollPacketToServer, IMessage> { // Do note that the default constructor is required, but implicitly defined in this case public MessageHandler() {} @Override public IMessage onMessage(RollPacketToServer message, MessageContext ctx) { // This is the player the packet was sent to the server from EntityPlayerMP serverPlayer = ctx.getServerHandler().playerEntity; System.out.print("onMessage"); if (message.diceRollMessage == null) throw new NullPointerException("diceRollMessage is null"); String result = message.diceRollMessage.roll(); // и вывести его в чат serverPlayer.addChatComponentMessage(new ChatComponentText(result)); /* String maxS = new String(); String stat = new String(); int i = 0; for (; amount.charAt(i) != '_'; i++) { maxS += amount.charAt(i); } i++; for (; i < amount.length(); i++) { stat += amount.charAt(i); } int min = 1; int max = Integer.parseInt(maxS); String result = StatCollector.translateToLocalFormatted("item.StatItem.rollChatMessage", stat) + ": "; int resultInt = 0; int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1); resultInt += randomNum; while(randomNum == max) { result += String.valueOf(randomNum)+ "+"; resultInt += randomNum; randomNum = ThreadLocalRandom.current().nextInt(min, max + 1); } result += String.valueOf(randomNum)+ "= " + resultInt+randomNum; resultInt += randomNum; // Заменить на нормальное вычисление serverPlayer.addChatComponentMessage(new ChatComponentText(result)); */ return null; } } } StatItem, which send a message by right click @Override public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) { // If нужен, чтобы броить бросок только один раз if (world.isRemote) { // TODO: На какой стороне вычисляется бросок? //String num = String.valueOf( basicRolls[ Integer.parseInt(itemstack.getIconIndex().toString()) ].dice ); String statName = StatCollector.translateToLocalFormatted( localePrefix + ".name"); int lvl = itemstack.getItemDamage(); // TODO ХЗ зачем //String str = itemstack.getIconIndex().getIconName(); //str = str.replaceAll("[^\\d.]", ""); basicRolls.get(lvl).setStatName(statName); RollPacketToServer rp = new RollPacketToServer(basicRolls.get(lvl)); INSTANCE.sendToServer(rp); // "123" // itemstack.getIconIndex( entityplayer.addChatComponentMessage(new ChatComponentText(basicRolls.get(lvl).dice + " " + statName)); } //entityplayer.addChatComponentMessage(new ChatComponentText(this.roll())); return itemstack; //return super.onItemRightClick(itemstack, world, entityplayer); //To change body of generated methods, choose Tools | Templates. } I am registering a message in CommonProxy.java public void preInit(FMLPreInitializationEvent e, ArrayList<DiceRoll> dices) { // Регистрация сообщения о пробросе статы INSTANCE.registerMessage(RollPacketToServer.MessageHandler.class, RollPacketToServer.class, 0, Side.SERVER); ... } I compared the byte array in toBytes() and fromBytes(). As you can see, they are almost the same: toBytes output() fromBytes() output: When I want to run my mod on the server, I get an exception: What am I doing wrong? Why can not I re-create a file in fromBytes? Valuable advice and recommendations are welcome All files is avalable in my Githab: https://github.com/RareScrap/RSMod---RSBase/tree/RSStats_clickActions/RSStats