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dStreamline

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  1. Must say, I honestly did not expect such a quick and in-depth response. Thanks for the help!
  2. Greetings, I'm trying to implement an item that looks different depending on what state it is in. Ideally this would be done with an inventory that changes the stats of the item depending on whats inside of it. My question is this: how does one use this data to change the way the item is rendered? How would you, for example, create a glass jar that you can see inside while holding it? This illustrates my issue perfectly, as this would need to be changed on the fly, and couldn't have all combinations accounted for, and pre-made. Help and feedback is greatly appreciated!

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