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Pixtar

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Everything posted by Pixtar

  1. Hi Draco18s, ah good to know that it's only text doing nothing than being parsed by Curse to collect meta-data. :-) Pixtar
  2. Hi Draco18s, okay, I've added the property to my @Mod annotation which now looks like the following: @Mod( modid = ExampleMod.MODID, version = ExampleMod.VERSION, useMetadata = true, serverSideOnly = true, acceptableRemoteVersions="*", dependencies="after:foo_bar" ) public class ExampleMod { public static final String MODID = "examplemod"; public static final String VERSION = "1.0"; .... and I've also edited mcmod.info from the resources and added: "dependencies": ["foo_bar"], "useDependencyInformation": true .. and .. *drum roll* .. oh miracle .. it's working .. fabulous! Thanks you very much Draco18s for your help and your patience. Hopefully other users may have a little walkthrough/manual by reading this thread. Have a nice day, Pixtar
  3. I've heard that sarcasm. ;-P .. and now I put myself in a corner to feel ashamed of myself. *facepalm* I've found my mistake - because of your hint. Now eclipse was moaning that it knows that the FooApi is comming from FooBar.jar, but if I want to use it I should include the defined path to the interface/function/whatever. So I changed import FooBar.*; to import FooBar.FooApi; and gradlew is compiling without any errors. .. but I stumbled right in the failure you've described above .. the mod is maybe loaded after mine, because if( Loader.isModLoaded("foo_bar") ) is false. Pixtar
  4. Hi Draco18s, I've found the option and I've added the JAR but executing "gradlew build" via cmd still bitches, that it cannot find symbol FooApi. Anyway I'm asking myself, what the external JAR is good for in Eclipse, when I'm calling gradlew not via Eclipse?! Pixtar
  5. Hi Dracos18s, I know about the fact, that if I want to use another mod that this one needs to be loaded before the access. But I thought that this would be handled by the useage of the following line in build.gradle or am I wrong? dependencies { compile files('lib/FooBar.jar') } Currently I'm only using Eclipse as editor not as compiler interface or something like that. You've mentioned the "build path"; I think this can also be handled via build.gradle but how?! Kind regards, Pixtar
  6. Thanks for the reply Draco18s. I want to have the mod "included" as optional mod. I'm also used: compile files('lib/FooBar.jar') It didn't changed anything.
  7. Hi dev community, I'm currently try to access the functions / variables of another mod. I know there are still threads about it, but they didn't helped me at all. Let us imagine a mod called "FooBar" It's modid is "foo_bar" It has a class declared as: static class FooAPI with a function declared as: public static boolean getBar(){ return true; } Now I have the jar and the source of the mod. I've modified the build.gradle of my mod like this: dependencies { provided fileTree(dir: 'libs', includes: ['*.jar']) } The folder "libs" is placed at the root of gradlew and contains "FooBar.jar" Now I'm importing all classes with: import FooBar.*; I'm checking for the existence of the mod and calling the needed function: boolean x = false; if( Loader.isModLoaded("foo_bar") ) x = FooAPI.getBar() Gradle is saying: error: cannot find symbol: FooAPI I appreciate any help to get the above example working. Maybe I'm missing something simple or maybe MC / Forge are not designed to work as the above example. I would even use other methods to get the above example to work, Kiind regards, Pixtar EDIT: I'm currently using forge-1.12.1-14.22.0.2467-mdk
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