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Hanashi

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Everything posted by Hanashi

  1. Thank you that's the solution now it works (I tested with a little timer).
  2. For testing. I will use it in another event later, but currently I need this event for debugging.
  3. I would create a client side wrapper for a teamspeak 3 client. For this I need the position of the local player and all other player on the server.
  4. I would only get the position/coordinates of the local player and print it in the console.
  5. Currently I tested this: @SubscribeEvent public void onClientConnect(FMLNetworkEvent.ClientConnectedToServerEvent e) { EntityPlayerSP player = Minecraft.getMinecraft().player; System.out.println(player); } I would get the player name and later in another event the position, but I need the player entity for this. @That_Martin_Guy what did you mean with "common code"?
  6. Hi, I need the player object client-side on multiplayer. I found "Minecraft.getMinecraft().thePlayer" in the WWW, but "thePlayer" is not a property of class "Minecraft". How can I get the local player? kind regards Hanashi
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