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MaZy

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  1. Hello, I am very new to modding with forge. I was reading many different tutorials and they describe really dífferently. Some codes are not working and some are and its not same However. I try to understand the documentation of forge but its really hard. Anyways. I finally have my item in minecraft. It is working like a Iron PickAxe. Only the rendering do problems. I see this So I think I missing something but what. So how my eclipse looks package mazmod.hammertoolmod.item.tools; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemPickaxe; public class ItemSuperPickAxe extends ItemPickaxe { public ItemSuperPickAxe(ToolMaterial material, final String itemName) { super(material); // TODO Auto-generated constructor stub setUnlocalizedName(itemName); setRegistryName(itemName); setCreativeTab(CreativeTabs.DECORATIONS); } @Override public ItemSuperPickAxe setCreativeTab(CreativeTabs tab) { super.setCreativeTab(tab); return this; } } package mazmod.hammertoolmod; import java.util.ArrayList; import java.util.List; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.registries.IForgeRegistry; @Mod.EventBusSubscriber(modid = TutorialMod.MODID) public class RegisterHandler { static List<Item> items = new ArrayList<Item>(); public static void AddRegisterItemQueue(Item item) { items.add(item); } @SubscribeEvent protected static void registerItems(final RegistryEvent.Register<Item> event) { IForgeRegistry<Item> reg = event.getRegistry(); for (int i = 0; i < items.size(); i++) { reg.register(items.get(i)); } } } This above was even hard. registerItems itself do not call if EventBusSubscriber is not defined above class. There is more like NewRegistry but I didn't understand it. package mazmod.hammertoolmod; import mazmod.hammertoolmod.item.tools.ItemSuperPickAxe; import net.minecraft.item.Item.ToolMaterial; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = TutorialMod.MODID, version = TutorialMod.VERSION, name = TutorialMod.NAME) public class TutorialMod { public static final String MODID = "tut"; public static final String NAME = "tutorialmod"; public static final String VERSION = "0.1"; @Mod.Instance(TutorialMod.MODID) public static TutorialMod instance; @EventHandler public void preInit(FMLPreInitializationEvent event){ RegisterHandler.AddRegisterItemQueue(new ItemSuperPickAxe(ToolMaterial.IRON, "superPickAxe")); } @EventHandler public void init(FMLInitializationEvent event){ } @EventHandler public void postInit(FMLPostInitializationEvent event){ } } Another question. After I learned it little bit I want to make a Hammer which can be used for every type of blocks. How could I do it. I mean if I use example For digging it should be strong like shovel. If I use it for blocks like stone, iron ore etc it should be like pickaxe.
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