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MineDen

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Everything posted by MineDen

  1. Sorry, this is problem with GitHub.
  2. I'm now using zero-argument constructor, but energy again restores to 0. UPD: I created zero-argument constructor and it deleted! What?
  3. 1. I want to optimize code, like this: energy_cell = new AutoBlockEnergy("energy_cell", CreativeTabs.DECORATIONS, 10000, 100); adv_energy_cell = new AutoBlockEnergy("adv_energy_cell", CreativeTabs.DECORATIONS, 20000, 150); ultimate_energy_cell = new AutoBlockEnergy("ultimate_energy_cell", CreativeTabs.DECORATIONS, 40000, 300); 2. I just testing. I don't want to implement energy generator/consumer right now.
  4. Published. See here.
  5. Okay. I explained it, because most mod developers using Eclipse. But I using IDEA, because it has some extra features like hot swap, gradle commands running etc.
  6. Good. Wait a minute. After downloading, if you use IDEA, open build.gradle of project and in gradle panel run needed commands. If you working in Eclipse, run gradlew setupDecompWorkspace eclipse.
  7. Fortunately, I already have a GitHub account. What files I need to upload? All workspace [/] Src folder [/src/] Only code [/src/main/] My package [/src/main/com/mineden/mtest/]
  8. Then I don't understand, why galacticraft requires additional mods. Try to search "Galacticraft Mars" (with spaces).
  9. Do you have Micdoodle core and Galacticraft Planets installed?
  10. Tell me your minecraft version.
  11. This don't worked for me.
  12. I override this methods, but energy still don't saving. Another problem: my tileentity don't updates before I open GUI. Is this problem can cause other problems?
  13. I tried to add energy on server side (when tileentity updates) and energy doesn't saves. No errors in log. On client side NBT is always 0.
  14. I'm try to use both server and client side. For additional info: I'm working in IntelliJ IDEA 2016.3, using Hot Swap feature, but it not works when deleting methods. So, I need to restart Minecraft to apply changes.
  15. Another question: on what side I need to add/set/get/remove energy?
  16. Thanks! OFFTOP: Can I use non 16x16 textures, ex. 32x32?
  17. Now I have side problems. On client side NBT saving properly, but on server side energy always 10000. When I adding energy on server side, energy shows on gui, but don't saves on client side before world reloading, after reloading it's always 10000. When I adding energy on client side, energy saves properly, but don't shows on gui and don't sync with server, after world reload on server always 10000. How I can properly sync energy?
  18. Now I understand. Also I see "no method" errors in log. Are I need to create this constructor? public AutoTEEnergy(){ storage = new MEnergyStorage(this.capacity, this.transferSpeed); } I think, that in this case capacity and transferSpeed don't saved, and when I add some other energy cells with other capacity and transfer speed, this can cause problems.
  19. [/] TestMod (Main File): package com.mineden.mtest; import com.mineden.mtest.blocks.MBlocks; import com.mineden.mtest.gui.MGuiHandler; import com.mineden.mtest.items.MItems; import com.mineden.mtest.proxy.CommonProxy; import com.mineden.mtest.recipes.RegRecipes; import com.mineden.mtest.tileentity.MTileEntities; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.network.NetworkRegistry; @Mod(modid = ModInfo.MOD_ID, name = ModInfo.MOD_NAME, version = ModInfo.MOD_VERSION) public class TestMod { @SidedProxy(clientSide = ModInfo.CPROXY, serverSide = ModInfo.SPROXY) public static CommonProxy proxy; @Mod.Instance public static TestMod instance; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event){ MTileEntities.init(); MTileEntities.register(); MBlocks.init(); MBlocks.register(); MItems.init(); MItems.register(); RegRecipes.register(); } @Mod.EventHandler public void init(FMLInitializationEvent event){ proxy.init(); NetworkRegistry.INSTANCE.registerGuiHandler(instance, new MGuiHandler()); MBlocks.lead_ore_generator.register(); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event){ } } [/tileentity/] MTileEntities (Registration): package com.mineden.mtest.tileentity; import com.mineden.mtest.blocks.AutoBlockEnergy; import com.mineden.mtest.gui.MGuiHandler; import net.minecraft.creativetab.CreativeTabs; public class MTileEntities { public static AutoBlockEnergy energy_cell_te; public static void init(){ energy_cell_te = new AutoBlockEnergy("energy_cell", CreativeTabs.DECORATIONS, 2.8F, MGuiHandler.ENERGY_CELL_GUI); } public static void register(){ energy_cell_te.register(); } } [/blocks/] AutoBlockEnergy (Energy Cell block): package com.mineden.mtest.blocks; import com.mineden.mtest.ModInfo; import com.mineden.mtest.TestMod; import com.mineden.mtest.tileentity.AutoTEEnergy; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.world.World; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; public class AutoBlockEnergy extends Block implements ITileEntityProvider { private int guiId; public AutoBlockEnergy(String unlocName, CreativeTabs creativeTab, float hardness, int guiId) { super(Material.ROCK); this.setUnlocalizedName(unlocName); this.setRegistryName(this.getUnlocalizedName().substring(5)); this.setCreativeTab(creativeTab); this.setHardness(hardness); this.setHarvestLevel("pickaxe", 0); this.guiId = guiId; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new AutoTEEnergy(10000, 100); } public void register() { ForgeRegistries.BLOCKS.register(this); Item iBlock = new ItemBlock(this); iBlock.setRegistryName(this.getRegistryName()); ForgeRegistries.ITEMS.register(iBlock); GameRegistry.registerTileEntity(AutoTEEnergy.class, this.getUnlocalizedName().substring(5)); ModelResourceLocation MRL = new ModelResourceLocation(ModInfo.MOD_ID + ":" + iBlock.getUnlocalizedName().substring(5), "invertory"); ModelLoader.setCustomModelResourceLocation(iBlock, 0, MRL); } public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ){ if(!world.isRemote && pos != null) { player.sendMessage(new TextComponentString("AutoBlockEnergy activated")); player.openGui(TestMod.instance, this.guiId, world, pos.getX(), pos.getY(), pos.getZ()); } else{ if(pos != null) { player.openGui(TestMod.instance, this.guiId, world, pos.getX(), pos.getY(), pos.getZ()); } } return true; } } [/blocks/] AutoBlock (Addditional methods): package com.mineden.mtest.blocks; import com.mineden.mtest.ModInfo; import net.minecraft.block.Block; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.common.registry.GameRegistry; public class AutoBlock extends Block{ public AutoBlock(MapColor blockMapColorIn, String unlocName, CreativeTabs creativeTab, float hardness) { super(Material.ROCK, blockMapColorIn); this.setUnlocalizedName(unlocName); this.setRegistryName(this.getUnlocalizedName().substring(5)); this.setCreativeTab(creativeTab); this.setHardness(hardness); this.setHarvestLevel("pickaxe", 0); } public void register(){ ForgeRegistries.BLOCKS.register(this); Item iBlock = new ItemBlock(this); iBlock.setRegistryName(this.getRegistryName()); ForgeRegistries.ITEMS.register(iBlock); ModelResourceLocation MRL = new ModelResourceLocation(ModInfo.MOD_ID + ":" + iBlock.getUnlocalizedName().substring(5), "invertory"); ModelLoader.setCustomModelResourceLocation(iBlock, 0, MRL); } public void addShapedCraft(String craftName, Object... input){ ResourceLocation name = new ResourceLocation(ModInfo.MOD_ID + ":" + craftName); ItemStack recipeIS = new ItemStack(Item.getItemFromBlock(this), 1); GameRegistry.addShapedRecipe(name, null, recipeIS, input); } public void addShapelessCraft(String craftName, Ingredient... ingredients){ ResourceLocation name = new ResourceLocation(ModInfo.MOD_ID + ":" + craftName); ItemStack recipeIS = new ItemStack(Item.getItemFromBlock(this), 1); GameRegistry.addShapelessRecipe(name, null, recipeIS, ingredients); } public void addSmelting(Item input){ ItemStack outputIS = new ItemStack(Item.getItemFromBlock(this), 1); ItemStack inputIS = new ItemStack(input, 1); GameRegistry.addSmelting(inputIS, outputIS, 0.8F); } } [/tileentity/] AutoTEEnergy (Energy Cell TileEntity): package com.mineden.mtest.tileentity; import com.mineden.mtest.MEnergyStorage; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ITickable; public class AutoTEEnergy extends TileEntity implements ITickable{ public MEnergyStorage storage; private int capacity = 10000; private int transferSpeed = 100; public AutoTEEnergy(int capacity, int transferSpeed){ storage = new MEnergyStorage(capacity, transferSpeed); this.capacity = capacity; this.transferSpeed = transferSpeed; } @Override public NBTTagCompound writeToNBT(NBTTagCompound nbt){ nbt.setInteger("Energy", this.storage.getEnergy()); super.writeToNBT(nbt); return nbt; } @Override public void readFromNBT(NBTTagCompound nbt){ int energy = nbt.getInteger("Energy"); this.storage.setEnergy(energy); super.readFromNBT(nbt); } @Override public void update(){ if(this.world != null){ this.storage.addEnergy(1); this.markDirty(); } } } [/] ModInfo (Reference): package com.mineden.mtest; public class ModInfo { public static final String MOD_ID = "mtest"; public static final String MOD_NAME = "Energy Mod Test"; public static final String MOD_VERSION = "1.1.25"; public static final String CPROXY = "com.mineden.mtest.proxy.ClientProxy"; public static final String SPROXY = "com.mineden.mtest.proxy.CommonProxy"; }
  20. I'm working on other computer, but I can provide zip with code or code files.
  21. *SORRY FOR MY ENGLISH* Hello, I have problems with NBT reading. Log says, that my mod "throws an exception" during loading. [Server thread/ERROR] [FML]: A TileEntity minecraft:energy_cell(com.mineden.mtest.tileentity.AutoTEEnergy) has thrown an exception during loading, its state cannot be restored. java.lang.InstantiationException: com.mineden.mtest.tileentity.AutoTEEnergy at ... I tried to use other solutions, but that isn't worked for me. Can anyone help me? What files I need to provide? I'm developing an small energy mod, I have problems with Forge Energy and capabilities, my GUI shows enegy level properly, but there is problems with receiving and extracting energy. So, I writed my own energy storage class, and it's working properly. But after world restart, NBT deleting.

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