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MonkeyKing

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  1. I've been trying to get this to work for a while, looked through the ItemMonsterPlacer and EntityEgg classes. I have an item that when used (right clicked) on a passive mob (EntityCow) will transform it into a new entity. The method was cobbled together using the code from shears as a template. The transformation seems to be working correctly but when the new entity is spawned it is not facing the same direction as the previous (pre-transformed) entity. I am wondering if it is related to a client/server communication difficulty but I am still quite new at modding so uncertain how to reconcile. Code listed below and greatly appreciate if anyone has any input! @Override public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand) { if (target instanceof EntityCow) { if(!target.world.isRemote) { EntityEntry EntID = net.minecraftforge.fml.common.registry.EntityRegistry.getEntry(CustomEntity.class); ResourceLocation CustomEntityResource= ForgeRegistries.ENTITIES.getKey(EntID); Entity testCustomEntity = EntityList.createEntityByIDFromName(CustomEntityResource, target.world); if (testCustomEntity instanceof CustomEntity) { CustomEntity createdEntity = (CustomEntity)testCustomEntity; createdEntity.setLocationAndAngles(target.posX, target.posY, target.posZ, target.rotationYaw, target.rotationPitch); createdEntity.rotationYawHead = target.rotationYawHead; createdEntity.renderYawOffset = target.renderYawOffset; createdEntity.onInitialSpawn(target.world.getDifficultyForLocation(new BlockPos(createdEntity)), (IEntityLivingData)null); target.world.spawnEntity(testCustomEntity); createdEntity.playLivingSound(); } target.world.removeEntity(target); target.setDead(); stack.shrink(1); return true; } else { return false; } } else { return false; } }
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