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Rijento

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Everything posted by Rijento

  1. For your first question, I found that the tabs grab their recipes from a few of the creative tabs. But after a bit more digging I found that anything in the combat creative tab is also shoved into the tools recipe tab and anything other than building blocks or redstone is shoved into the MISC tab. so if you want your weapons to go into the tools recipe tab, you would have to assign them to the tools creative tab or the combat creative tab. As for your second question, there does not seem to be a way to add a new tab to the recipe book. the tab list is final and there does not even seem to be a system to stop tabs from rendering off of the screen if there are enough of them, as the tabs are simply set to be under each other.
  2. Thank you for that knowledge. And my appologies on the copypaste. I have now extended the standard ShapelessRecipe class, added the Factory, and overrided the matches(...) function. Is this a more acceptable format? Edit: Is that what you meant by pasting the old recipe class? Or did I unintentionally recreate code from a previous release of forge?
  3. Fixed it. Thanks Draco, I created a new shapeless recipe class that allows the use of the OreDictionary Wildcard value and it is working properly.
  4. That definitely sounds more like something I would do.
  5. Ah I see, thank you. I guess for now I'll increase the clay cost per mold and make the templates unbreakable. Thank you for pointing me to the issue.
  6. The container is successfully being returned from the crafting recipe, however it cannot be used for any successive crafts. I should have better phrased my question: what is the correct way to use items with damage values in a JSON recipe? The '"data":' tag does not seem to be working.
  7. I have an item that is supposed to return a damaged container upon crafting, however within the new JSON recipe format the damage is not being accepted from the '"data":' tag. While seen in the attached recipe JSON, I am attempting to fix the damage value for the mold template to 10, yet the crafting recipe only works with an undamaged template. Am I doing something incorrectly or do I just need to create my own recipe factory to account for damage values? There are no errors printed to the console. I am using forge: 1.12.2 - 14.23.0.2491 Here is a link to my GitHub: https://github.com/Rijento/Clockwork-Mechanicals Here is the item file Here is the recipe file:
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