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LavX64

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Everything posted by LavX64

  1. So you meant textures right? Sorry
  2. Yeah, i knew i had to do that, ty. So u asked how I did my quiver, and told bow to use it, so that's how, my quiver with arrows is ItemArrow with function isInfinite, so bow calls this func everytime it shoots
  3. take a look at extends parts of both items Also what's function to replace it better?
  4. I you really interested check github ItemQuiver and ItemQuiverWithArrows, code is not perfect, a lot of conditional spaghetti, but I have to check for a lot of stuff so..
  5. When I asked about quiver I've head same reply, some said I can do it only with custom bow, but I found a way, so.. Don't do such statements if you not sure
  6. I made a quiver which can be put into chest and legs armor slots, but it has no texture it both. So how I add different textures when it's on chest or legs?
  7. I made it dirty way, onUpdate when this item in offhand just copy it from there to player's inventory(or if it's full drop it), and delete it from offhand
  8. I solved my problem by casting ((EntityPlayer)entityIn)
  9. Wow this code is just what I needed, ty! I didn't know I can get playerEntity from Minecraft class. And I didn't know about Minecraft.getMinecraft() either
  10. what next? how do I interact with my player inventory or something?
  11. Is there any function besides onItemRightClick() to check keybindings? Like if I want to Shift+RightClick
  12. so func onUpdate(ItemStack, World, Entity, int, boolean) takes this parameters, but I want to look if player is holding item in offhand, but there's only Entity, not EntityPlayer, what do I do? Edit: Let me explain, I want to do entity.replaceItemInInventory() but int variable that im gettin is actually same for offhand and mainhand, also armor slots are 1-4, as well as inventory slots.
  13. Is there any method to make my item not wearable on offhand(because it causes some bugs)?
  14. It's okay, thank you for help but I already did my quiver.
  15. I already have an idea of sonsuming item, the problem is to make bow find my arrows in my quiver, to be exact - find arrows in my inventory OR my quiver with AT LEAST 1 Arrow count in it
  16. Im doing quiver for my mod, it has nbt "arrows" that stores arrow amount, and i want this arrows to be usable by the bow, how do i do this? [SOLVED] I made 2 quivers, one with arrows, with extends ItemArrow, and one blank, which extends Item, overrided some methods in both, and my quiver is now working. If anyone interested how I did it check my code at github, files ItemQuiver and ItemQuiverWithArrows.
  17. Im doing quiver for my mod, it has nbt "arrows" that stores arrow amount, and i want this arrows to be usable by the bow, how do i get this?
  18. I was trying to achieve so I can only mine some blocks with proper tools, sry for my unclearness
  19. How do I make my item wearable, and how to do it in 2 slots of armor, like leggins and chest?
  20. How do I make some vanilla blocks unbreakable like bedrock? [SOLVED] I've created this event: @SubscribeEvent public void onBlockBreaking(PlayerEvent.BreakSpeed event) { IBlockState blockstate = event.getState(); Block block = blockstate.getBlock(); Item heldItem = event.getEntityPlayer().getHeldItemMainhand().getItem(); // if instance of #SOMEBLOCK if(block instanceof BlockStone) { //if holding item instance of #SOMEITEM if (!(heldItem instanceof ItemPickaxe)) //set mining speed to 0 event.setNewSpeed(0); } } Hope this will help someone
  21. So I installed couple of days ago MDK for [forge-1.12.2-14.23.0.2552], setupDecompWorkspace eclipse, everything was good until now. Eclipse says that I have errors like this, getStrVsBlock is undefined for ItemTool, and efficiencyOnProperMaterial cannot be resolved or is not a field. And that's odd because my mod is working properly, but eclipse sees the error that is not there.
  22. Oh, about that Forget about it, I already wrote new code like 20 times already, I don't even remember what I was gonna do
  23. I do not control my ideas, it's just how it happens everytime, u can't do shit for 2 hours, go to forum, and boom u got the idea
  24. Doesn't even matter, it's just this way I organize my mind by putting problem like that and deconstructing it, so forum helps me to realize how to fix the problem.
  25. SOLVED as always, just by the time i ask forum about something it is starting to work. I used this function to specify amount of drops. So there's only 1 Hemp seed always, and 1 additional + 4 fibers when it is fully grown. Anyway anyone knows how to short this ugly Property checker? Cause I don't really understand how this values work. @Override public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune) { drops.add(new ItemStack(ItemInit.HEMP_SEEDS)); if (state.getProperties().toString().charAt(state.getProperties().toString().length() - 2) == '7') { drops.add(new ItemStack(ItemInit.HEMP_FIBER, 4)); drops.add(new ItemStack(ItemInit.HEMP_SEEDS)); } }
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