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Flemmli97

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Everything posted by Flemmli97

  1. I am making an rpg mod where my entites can have up to thousands of health. Of course the damage system is changed too and i managed to fit it to "vanilla" with a custom scaling calculation etc. I stumbled across the problem that (dont know since when) lots of IAttributes have a strict limit. Health has a limit of 1024 and i can't change that since its final. Also i tried to see if i can do it with the getter and setter methods in the entitie classes but setHealth is based on getMaxHealth which is final and using the unchangable IAttribute. getHealth is final too. I don't wan't to implement my own health system since i do want it to have (at least some) combability with vanilla and other mods. I might have to use lots of events if i'm doing it that way to achieve the goal but first i want to ask, if there is some better/easier way to do this. Thx
  2. I can't seem to find the fml logs. I have custom folders for my modpacks so i doesn't get messed up and in the logs folder there is only the minecraft log file. I thought that that might be the reason why the files won't appear so i tried with the default game directory: still nothing. After that i did a clean install of minecraft + forge and still neither in default nor in custom game directory is the file. this is the case with all my forge installs (1.7.10, 1.10.2 as well as 1.12.2). This is really a bother since it makes issue tracking really hard. Any suggestions what the cause of this is?
  3. Ok, thanks for the clarification.
  4. Hello, is there a way to make a mob use the "onItemRighclick" method inside the Item.class. The problem is that the argument is fixed for EntityPlayer. I want to create an AI, where mobs can use (nearly) any items right click function. I might be able to create a fake player and do it that way but i rather not if theres other ways. (for minecraft 1.10.2).

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