So is there no way for the client itself to detect that I just broke a block? I want to basically check how many blocks I've broken and run a command after that.
I can't seem to get the BreakEvent to fire when I'm on a server, is there something I'm missing? I want to detect when I break a block, is this not possible to do when on a server? The code works fine when in single-player but not on a server