The game fails to load JNA outside of development environment for some reason... ?
Log: https://pastebin.com/Prj1JRij
Crash Report: https://paste.dimdev.org/ocixijolep.mccrash
This is additionally shown below the log in the launcher log:
Exception in thread "Thread-4" java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at club.minnced.discord.rpc.DiscordRPC.<clinit>(DiscordRPC.java:42)
at de.erdbeerbaerlp.discordrpc.DRPC.lambda$clientSetup$14(DRPC.java:69)
at java.lang.Thread.run(Thread.java:745)
AL lib: (EE) alc_cleanup: 1 device not closed
When attaching to the process and start debugging it opens this line upon crash: https://github.com/MinnDevelopment/java-discord-rpc/blob/master/src/main/java/club/minnced/discord/rpc/DiscordRPC.java#L42
Project: https://github.com/ErdbeerbaerLP/DiscordRichPresence
I want to make an custom loading screen for a Modpack.
But when i change the textures using splash.properties and resource loader, resource packs or editing the modpack.jar it is not working.
Anyone knows how to do that?
Is it possible to load an item name of the current language from the vanilla lang file?
I want to make an troll diamond which should always called "Diamond" in any language selected. Because i only know german and english i cant add an lang file for ALL languages.
I already tried:
item.trolldiamond.name=item.diamond.name
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item.trolldiamond.name=minecraft:item.diamond.name