Everything posted by Uncle Gus
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Over-riding the generated biome map with a static one
Success! :recompileMc in progress.
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Over-riding the generated biome map with a static one
Okay, reverted the properties file and I am now downloading and installing Java 8 JDK. Fingers crossed.
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Over-riding the generated biome map with a static one
And there you have it folks: > Failed to apply plugin [id 'net.minecraftforge.gradle.forge'] > ForgeGradle does not currently support Java 9 I guess I'll find out what Java version I should be using and install that one.
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Over-riding the generated biome map with a static one
Ah, I see that the first thing it does is download a gradle bin zip, defined in the properties file. I changed that version to 4.4; we'll see how that goes.
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Over-riding the generated biome map with a static one
Okay, next hurdle. I downloaded the MDK and ran gradlew setupDecompWorkspace and it failed with an error saying that it had no java compiler, so I figured I'd need to install the JDK, which I did. But now when I run the command again, it fails straight away with: Could not determine java version from '9.0.1'. Is JDK 9 too new? I found some forums posts where people have had this error and the solution was to upgrade gradle. But I haven't installed gradle. Is it somehow built into that gradlew script?
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Over-riding the generated biome map with a static one
Wow man, thank you! I'll check out your stuff at the first opportunity.
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Over-riding the generated biome map with a static one
To partially answer my own question, it looks like I can download and install the MDK and go from there.
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Over-riding the generated biome map with a static one
A bit of background: Some time ago I followed a couple of tutorials for getting started which got me through to creating the mod from scratch and adding a single new block. 95% of that stuff was boilerplate, so a few tangential questions: Is there a boilerplate/template project I can fork from git or something so that I don't have to spend an hour setting up a mod from scratch? There are thousands of tutorials out there; which ones are the better ones? And back to what I actually want to do: I want to over-ride the biome generation. Not the placing of blocks according to the biome, but instead, I want whatever procedure plucks the biome value out of Perlin noise or whatever to instead look up a value from a file based on co-ordinates. I'm hoping that the end result will be that I can create world maps myself and have the game generate the land for me from that map. I'm hoping someone will tell me: "fork this repo, then go straight to X class, Y method". But I'll be okay with "Follow X tutorial to get set up, then got to Y class" etc.
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