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Chesy

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  1. Still not working!
  2. Heres my code package com.chestedyt.mod.entity.passive; import net.minecraft.block.Block; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIFollowParent; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMate; import net.minecraft.entity.ai.EntityAIPanic; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAITempt; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class EntitySquirtle extends EntityAnimal { public EntitySquirtle(World worldIn) { super(worldIn); this.setSize(1.0F, 1.0F); } protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.25D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Items.fish, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 20.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); } @Override public boolean isAIDisabled() { return false; } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(1.0D); } public boolean isBreedingItem(ItemStack itemstack) { return itemstack != null && itemstack.getItem() == Items.fish; } public boolean canBreatheUnderwater() { return true; } public boolean isPushedByWater() { return false; } public void onLivingUpdate() { super.onLivingUpdate(); if(this.isInWater()) { this.setAir(300); this.limbSwingAmount = 0; this.limbSwing = 0; this.prevLimbSwingAmount = this.limbSwingAmount; } } @Override protected String getLivingSound() { return "mob.rabbit.idle"; } @Override protected String getHurtSound() { return "mob.rabbit.hurt"; } @Override protected String getDeathSound() { return "mob.rabbit.death"; } protected void func_180429_a(BlockPos bp, Block b) { this.playSound("mob.cow.step", 0.15f, 2.0f); } protected float getSoundVolume() { return 0.4f; } protected Item getDropItem() { return Items.leather; } protected void dropFewItems(boolean recentlyhit, int modifier) { this.dropItem(Items.leather, 1); } @Override public boolean interact(EntityPlayer player) { return super.interact(player); } public EntitySquirtle createChild(EntityAgeable ageable) { return new EntitySquirtle(this.worldObj); } public float getEyeHeight() { return 1.3F; } public boolean getCanSpawnHere() { return super.getCanSpawnHere(); } public void moveEntityWithHeading(float x, float z) { if(this.isInWater()) { this.moveFlying(x, z, 0.1f); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.8D; this.motionY *= 0.8D; this.motionZ *= 0.8D; } else { super.moveEntityWithHeading(x, z); } } }

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