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dragonwhisper92

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Everything posted by dragonwhisper92

  1. Thx will look through these now
  2. Yeah that's what i thought i was just hoping it had more functionality Where should i start learning about creating my own energy?
  3. Hmm okay thx will look into it
  4. Thx yes but i was hoping it would just help making a custom type easier yeah this i dont want since my energy is more like a magic energy rather then the common type Thx will look into github have never used it so we will see
  5. So im not sure how this api works? can someone point me towards the documentation, also is it possible to create my own energy type, by using this?
  6. the best advice i can give you is remove all your mods and add them 1 by 1 untill it errors then you know which mod is giving you errors, (i think it might be bibliocraft but not sure, could also be your actual pc memory cant really tell but im not the best with logs)
  7. Finally a helpful comment thanks so much, ill defiantly look into these and see what I can come up with
  8. also i thought i was doing this correct? where am i doing it wrong?
  9. So i now have the model render but the textures wont any help??? https://github.com/Dragonwhisper92/FF7
  10. well first off thanks for the helpful comment secondly is it such a big problem, like i bet there hundreds of other code styles we should all follow, I've done it this way as i find it easier, if that's an issue feel free to change it for me, if not please stop commenting
  11. This i can fix and will do soon If you could help me fix this that would be great Yes i know about this but prefer doing it this way
  12. Current files https://github.com/Dragonwhisper92/FF7 custom models wont load all i see in game is a purple/black texture (or the missing texture texture) and text that reads ff7:ff7:buster_sword#inventory please help me fix this
  13. yeah always use the original launcher it gets rid of most errors usually
  14. dude if you go to your minecraft directory usually in %appdata%\.minecraft\logs you shall find your logs post that also did you update your mods aswell to 1.11.2 or did you leave them on the old version?
  15. 1.7.10 isnt supported by this forum anymore i believe so your probably going to have to check somewhere else,
  16. i mean id suggest taking this to the pixelmon team they will be able to fix it easier
  17. do the mods work in single player?
  18. hey do you get an error log, if so could you post it
  19. could you post the full error log, this isn't enough
  20. Hmm okay i didnt realise thats where it came from thats interesting, thanks, also if you could link your tutorials that would be great
  21. Yeah i understand that i got plenty of sites for basic tutorials, thanks for the help so far :>
  22. yeah Ill definitely need too haven't worked with java in a long time i'm forgetting allot Hmmm okay
  23. hmm okay do you have an example mod i could see that shows how i should set it up? ah okay so one is just like hey this is just stupidly long way and makes it harder to read and the other just wont run at all, if that is the case, what should i do to fix this "you still have references to client-only classes in common code (ModelRegistryEvent in RegistryHandler)"
  24. i guess what i dont understand is why using common proxy is so diffrent from @sidedproxy and i dont understand how to change my code as ive only ever done it this way is this similar to the problem above Hmm ok ill look into this thanks P.S sorry for asking so many question have a decent background in programming it just takes me a long time to get used to new frameworks and the such
  25. I don't understand how to fix this so any help would be great Which ones specifically and how do i fix? why is this an issue, (copied of a tutorial so still not 100% on how to fix this issue) That would be correct i haven't actually got to adding my custom models yet was wondering if theirs a tutorial somewhere?
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