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Democretes

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  1. So I've been trying to use drawString(...) in a GUI with EnumChatFormatting.OBSFUCATED (Look at obsfucated on http://minecraft.gamepedia.com/Formatting_codes to see what I'm aiming for), and it fails to work for Guis, but it works fine for Item/Block names. Using any other formatting codes works perfectly fines. I can change the text to any color or add bold, italics, etc., but using the obsfucated text fails to do anything. I've checked the code for GuiScreenBook and it doesn't seem to have anything that would make it work.
  2. Any reason it would? "must be your internet" doesn't exactly help me.
  3. I'm having an issue when setting using the setupDecompWorkspace command with gradle. Whenever I run it, it throws an exception "Could not resolve all dependencies for configuration" **************************** Powered By MCP: http://mcp.ocean-labs.de/ Searge, ProfMobius, Fesh0r, R4wk, ZeuX, IngisKahn MCP Data version : unknown **************************** :extractUserDev UP-TO-DATE :genSrgs SKIPPED :extractNatives FAILURE: Build failed with an exception. * What went wrong: Could not resolve all dependencies for configuration ':minecraftNatives'. > Could not download artifact 'net.java.jinput:jinput-platform:2.0.5:jinput-plat form-natives-windows.jar' > Could not GET 'http://repo1.maven.org/maven2/net/java/jinput/jinput-platfor m/2.0.5/jinput-platform-2.0.5-natives-windows.jar'. Received status code 503 fro m server: Service Unavailable
  4. As the topic says, is there an easy way to do this? I want an item to lay flat on a block. EntityItem.age somewhat works, but it makes the render item vibrate back and forth.
  5. As the title says, is it possible to register an Icon from another mod's assets using a ResourceLocation? I haven't found any way looking through the Item methods. Would I have to make a custom renderer to draw the Icon instead of using getIcon(...)?
  6. world.isRemote worked fine. Totally forgot to check for that.
  7. I'm using the handleItemUse event, and it works perfectly fine, it just triggers twice which is not a good thing. Is there anyway to fix this or is something just going wrong?
  8. That's so simple it's amazing. Thank ye.
  9. onDataPacket requires a NetworkManager. Any methods I can use to get one (from the server I'm assuming)?
  10. Do I need to make my own S35PacketUpdateTileEntity or are there default ones I can use in Minecraft/Forge?
  11. Realised that after I put a few println() in. Is there any documentation I can read or any open code for me to look at with those methods?
  12. What's the best way to load the block textures after the tile entity has loaded its NBT data? I'm currently working with blocks facing in the correct direction using the direction the tile entity "faces". When placed, it gets the facing correctly, but on world load, the block loads its textures before the tile entity loads it's NBT data leading to the facing to always be zero. Any suggestions?
  13. It's simple and clean. Just the way it should be
  14. That doesn't help me at all. I know how to write the packet handler, and clearly I've done it, it's just not working for some reason.

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