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iamtakingiteasy

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  1. >1) This board is for people making (progrmaming) mods, not running servers I thought i was posting at Minecraft Forge > General Discussion and then got moved here by someone, after thread creation, actually. >2) This entire forum no longer supports 1.7.10 Ouch! Didn't knew that, sorry. But if some kind person will find time and strength to help me diagnose the issue i am dealing with (probably on general methodology level and reading directions), it would be nice.
  2. Hi, i had a 1.7.10 server with forge 10.13.4.1558 with following mods: forgeessentials-1.7.10-1.4.6.1341-server.jar gregtech-5.09.31.jar industrialcraft-2-2.2.828-experimental.jar OpenComputers-MC1.7.10-1.7.1.1127-universal.jar worldedit-forge-mc1.7.10-6.1.1-SNAPSHOT-dist.jar and it was fine for ~week. Then i added thee other mods: StorageDrawers-1.7.10-1.10.9.jar Treecapitator-universal-2.0.4.jar witchery-1.7.10-0.24.1.jar and everything went wrong; after a couple of hours of uptime, server process is going almost completly unresponsive: all connected users are timed out, all new connections are timing out, no further gameplay is possible, there is no response even to console commands and only thing i may do at this point is to send ^C (SIGINT signal on console), suprisingly resulting in a graceful termination. The most dreadful thing is that there is no errors, exceptions or such in logs, at least on INFO loglevel. Question: how it is possible to diagnose such situation; i was trying JMX, but all it shows is memory and cpu graphs going horizontal lines instead of jumping spikes: without any really useful info in samplers. What could have gone wrong, is there any way to debug?

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