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FaeThorn

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  1. Aw yes I didn't even think about looking at vanilla code I will have to keep this in mind next time I have a problem thanks!
  2. hey hey glad to say that i fixed this problem though it was kinda hacky the way i did it probably not the correct way i fixed it so thanks!
  3. Okay update i got it to where it fixes textures in game but it does not rotate block
  4. Hello i have been on this problem for a while and is stumped at the moment so i have no idea what i should do as of hint as in why i am here now. If any one can help me that would be awesome. This is my first time making a mod for Minecraft but i know some what about java so ill try my best to understand. So what is happening is that i am trying to get a block to place in the direction of what i am facing. I have no clue what to do now. In-game i see my texture for my model in my inventory and i can place it. f3 also confirms i am placing it in a certain direction. This is the code for my block package faethorn.magitech.blocks; import faethorn.magitech.Reference; import net.minecraft.block.Block; import net.minecraft.block.BlockHorizontal; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class BlockCrystalGrinder extends BlockHorizontal { public BlockCrystalGrinder() { super(Material.ANVIL); setUnlocalizedName(Reference.MagiTechBlocks.CRYSTALGRINDER.getUnlocalizedName()); setRegistryName(Reference.MagiTechBlocks.CRYSTALGRINDER.getRegistryName()); setHardness(5.0f); setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH)); } @Override public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,int meta, EntityLivingBase placer) { IBlockState state = super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer); return state.withProperty(FACING, placer.getHorizontalFacing() ); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(FACING).getHorizontalIndex(); } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta)); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, FACING); } } This is code for my ModBlock. package faethorn.magitech.init; import javax.tools.Tool; import faethorn.magitech.blocks.BlockCrystalGrinder; import faethorn.magitech.blocks.BlockFayriumOre; import faethorn.magitech.items.ItemMagiIngot; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModBlocks { public static Block fayriumore; public static Block crystalgrinder; public static void init() { fayriumore = new BlockFayriumOre(); crystalgrinder = new BlockCrystalGrinder(); } public static void register() { registerBlock(fayriumore); registerBlock(crystalgrinder); } private static void registerBlock(Block block) { GameRegistry.register(block); ItemBlock item = new ItemBlock(block); item.setRegistryName(block.getRegistryName()); GameRegistry.register(item); } public static void registerRenders() { registerRender(fayriumore); registerRender(crystalgrinder); } private static void registerRender(Block block) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block),0,new ModelResourceLocation(block.getRegistryName(), "inventory")); } } This is my .json script for blockstates { "variants": { "facing=north": { "models": "fmt:crystalgrinder" }, "facing=west": { "models": "fmt:crystalgrinder" }, "facing=east": { "models": "fmt:crystalgrinder" }, "facing=south": { "models": "fmt:crystalgrinder" } } } this is my .json script for models block class { "parent": "block/cube", "textures": { "particle": "fmt:blocks/MagiCrystalGrinderleftandright", "0": "fmt:blocks/magicrystalgrinderrear", "1": "fmt:blocks/MagiCrystalGrinderTop", "2": "fmt:blocks/MagiCrystalGrinderFront", "3": "fmt:blocks/MagiCrystalGrinderleftandright", "4": "fmt:blocks/MagiCrystalGrinderbottom" }, "elements": [ { "name": "Cube", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 16.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "south": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#3", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "up": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 9.0 ] }, "down": { "texture": "#4", "uv": [ 0.0, 0.0, 16.0, 16.0 ] } } } ] } this is my .json script for my models items class { "parent": "fmt:block/crystalgrinder", "textures": { "particle": "fmt:blocks/MagiCrystalGrinderleftandright", "0": "fmt:blocks/magicrystalgrinderrear", "1": "fmt:blocks/MagiCrystalGrinderTop", "2": "fmt:blocks/MagiCrystalGrinderFront", "3": "fmt:blocks/MagiCrystalGrinderleftandright", "4": "fmt:blocks/MagiCrystalGrinderbottom" }, "elements": [ { "name": "Cube", "from": [ 0.0, 0.0, 0.0 ], "to": [ 16.0, 16.0, 16.0 ], "faces": { "north": { "texture": "#0", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#1", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "south": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#3", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "up": { "texture": "#3", "uv": [ 0.0, 0.0, 15.0, 9.0 ] }, "down": { "texture": "#4", "uv": [ 0.0, 0.0, 16.0, 16.0 ] } } } ] } this is error message i get when loading in game im posting one section of it but it says this for all sides ( north,west,south,east) [20:17:24] [Client thread/ERROR] [FML]: Exception loading model for variant fmt:BlockCrystalGrinder#facing=east for blockstate "fmt:BlockCrystalGrinder[facing=east]" net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model fmt:BlockCrystalGrinder#facing=east with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:241) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:145) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:229) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:146) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.notifyReloadListeners(SimpleReloadableResourceManager.java:132) [SimpleReloadableResourceManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.reloadResources(SimpleReloadableResourceManager.java:113) [SimpleReloadableResourceManager.class:?] at net.minecraft.client.Minecraft.refreshResources(Minecraft.java:799) [Minecraft.class:?] at net.minecraft.client.Minecraft.processKeyF3(Minecraft.java:2146) [Minecraft.class:?] at net.minecraft.client.Minecraft.runTickKeyboard(Minecraft.java:2002) [Minecraft.class:?] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1846) [Minecraft.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1118) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:406) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_161] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_161] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_161] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_161] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_161] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_161] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_161] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_161] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:26) [start/:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:78) ~[ModelBlockDefinition.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1184) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?] ... 26 more here is a screen of what it looks like in game
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