Hello,
I have been trying to create a large entity that the player can drive around in. This entity is relatively large (longer than 6 blocks).
However, if the player drives across chunks, the vehicle will momentarily stop rendering. I believe this is caused by the previous chunk no longer rendering, since the player no longer sees it.
I tried setting
ignoreFrustumCheck = true;
and overriding
public boolean shouldRender(EntityRollingStock livingEntity, ICamera camera, double camX, double camY, double camZ) {
return true;
}
in the render class, both with no success.
Is there any way to force an entity to render, even if the chunk is not being rendered?
I would appreciate any help!
Thanks
EDIT: I am using version 1.12.2-14.23.1.2555