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TORTlLLAS

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  1. Hey buddy thanks for trying to help, all biomes are what they are named . Although i tried everything i could think of i could not get any creatures to spawn, i even tried making a custom mob material placement. I did find a way to make my spawns from my evenhandler to spawn a smaller rate tho, which seem to be the only thing working for my water spawns at the moment. I really appreciate you trying to help everyone out there, thanks and keep up the good work.
  2. As the title says i'm having trouble getting entities that do not extend entitywatermob to spawn on water. I add to my entity code then code canspawnhere set to true and register as EnumCreatureType.WATER_CREATURE but they just keep spawning on land. I even pulled the code from the squid entity and changed the name and texture as well registered spawn as a WATER_CREATURE but even like that they wanted to spawn on land. As an alternative i'm using EntityJoingWorldEvent to make them spawn with squids but i'm getting way to many spawns. If i could get any help on what to add to my code to make entities only spawn a fraction of the time with squids it would be greatly appreciated thanks and sorry if this is common sense but i just cant find a reference to do so. I register my water entity spawn like so This is my code i'm using for my entity to spawn with squids

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