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Kalaskow

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Everything posted by Kalaskow

  1. Fixed it, using https://shadowfacts.net/tutorials/forge-modding-112/tile-entities-inventory/ and the 'Common issues and recommendations' Topic.
  2. Yes, but not in a state, where those tickable entities do nothing I'm in a very very early stage, as you can see
  3. I will be implementing stuff there anyways. There is no reason for me not to implement it already. The only CPU Power i am wasting is my own I wouldnt implement the Interface if i werent to use it. And i will.
  4. Ok, ill fix that. Because the Entities will be ticking at a later time. I've added it in advance. No worries. I wont let them do stuff every single tick.
  5. Hi, i am trying to implement a Block with Inventory and GUI. When clicking it, the game crashes with "Slot 0 not in valid range - [0,0)". Now this sounds like the ItemStack is initialized with a size of 0. But i am initializing it with size 6. The GUI is opened, but after about half a second the crash occurs. Coding so far: abstract NodeTileEntity: CityCenterEntity: Abstract NodeContainer: CityCenterContainer:
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