I will be implementing stuff there anyways. There is no reason for me not to implement it already. The only CPU Power i am wasting is my own
I wouldnt implement the Interface if i werent to use it. And i will.
Ok, ill fix that.
Because the Entities will be ticking at a later time. I've added it in advance. No worries. I wont let them do stuff every single tick.
Hi,
i am trying to implement a Block with Inventory and GUI. When clicking it, the game crashes with "Slot 0 not in valid range - [0,0)". Now this sounds like the ItemStack is initialized with a size of 0. But i am initializing it with size 6. The GUI is opened, but after about half a second the crash occurs.
Coding so far:
abstract NodeTileEntity:
CityCenterEntity:
Abstract NodeContainer:
CityCenterContainer:
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