Everything posted by theCVDH
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[1.12.2] Issue can't see custom mobs
Last Question. if i want to try it out just to be sure can i Clone the Git repo? and how dos this Paches works? so i can make a test eviroment with customized forge
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[1.12.2] Issue can't see custom mobs
Sad okay than i have to rewrite the Mod thanks alot
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[1.12.2] Issue can't see custom mobs
Ah i see if (net.minecraftforge.fml.common.registry.EntityRegistry.instance().tryTrackingEntity(this, entityIn)) return; this line is the Reason for the "Problem" or? So if this Line would be modify to if (!(entityIn instanceof NEntityBat)&& net.minecraftforge.fml.common.registry.EntityRegistry.instance().tryTrackingEntity(this, entityIn)) return; it will handled as Vanilla bat?
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[1.12.2] Issue can't see custom mobs
Where are the Files Stored? After Decomp Workspace?
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[1.12.2] Issue can't see custom mobs
Aren't there any Sources on github? Cant find EntityTracker
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[1.12.2] Issue can't see custom mobs
But all also the Vanilla mobs are storaged in the Registry? Where do forge seperate between Vanilla Mobs and Forge Mobs?
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[1.12.2] Issue can't see custom mobs
Sorry for bad English Where in the Forgecode the Server tells the client Witch Class to use to handle for example entity spawning. I thought the Entity NetworkID tells the Client how to handle the Packet and what kind of mob it is
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[1.12.2] Issue can't see custom mobs
But if Server and Client comunicate over Packets What Packet tell that Mod... is Type...
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[1.12.2] Issue can't see custom mobs
I whant to Update my Hologram API therefore i create Armourstands items and Slimes as Touchhandler They sould be able to move softly around (Dont jump) i currently do this inside the OnUpdateMethod also they have to die without passanger
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[1.12.2] Issue can't see custom mobs
I need to manipulate NBT writing and need Acsess to the OnUpdate method but why its impossible to Handle it serverside like NEntityBat and Clientside as EntityBat how i have to maipulate the Registry that server Send it as EntityBat to client but handle it like NEntityBat and why it worked in lower versions like 1.8 but not in 1.12.2 what changed?
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[1.12.2] Issue can't see custom mobs
@Matryoshika But it was Possible in 1.8 By using global ids. It also has the Default rederer for Bat an i use the correct Networkid so the client should think its a typical Bat. Is there another way to Manipulate entities (Only behavior) that don't need to extens them?
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[1.12.2] Issue can't see custom mobs
Hello i need your help i try to register and Spawn "Custom Mobs" with Vanilla id. Its a Serverside only mod. Registration @SubscribeEvent public void entityRegistration(final RegistryEvent.Register<EntityEntry> event) { (I try both seperat) EntityRegistry.registerModEntity(new ResourceLocation("minecraft", "bat"), NEntityBat.class, "superBat", 65, this, 100, 20, false); (I try both seperat) event.getRegistry().register( EntityEntryBuilder.create().entity(NEntityBat.class).name("superBat").id(new ResourceLocation("minecraft", "bat"), 65).tracker(160, 2, false).build()); } (NEntityBat extents EntityBat) Spawning NEntityBat bat = new NEntityBat(world); bat.setPosition(loc.getX(),loc.getY(),loc.getZ()); world.spawnEntity(bat); the Entity flyes arround and is Alive (Debug output from NEntityBat#onUpdate()) but Clintside nothing Happens
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