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Kristopher_RAS

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Everything posted by Kristopher_RAS

  1. What I want, is to do that with my mod. To make a research tree to unlock all defaults recipes and mine too.
  2. Basically, what I want to do in my mod, it's it's to make the unlockable crafts, maybe you know a better way to do that?
  3. sorry my sorry, my bad.It's just in French the traduction of "recipe" include "Crafting", "Smelting", and "Brewing". You know how I can do that?
  4. all basics craft like :
  5. On this channel, there is a lot of tutorials https://www.youtube.com/channel/UCUAawSqNFBEj-bxguJyJL9g
  6. Hello, for my mod I need to remove all default Minecraft craft (and all recipes) and I would like to know I can do this.
  7. I have resolved it just come from those two lines: public static final String CLIENT = "carl.mod.proxy.ClientProxy"; public static final String COMMON = "carl.mod.proxy.CommonProxy";
  8. Hi, I've recently started to create mods with Forge Mod Builder with this tutorial: this is my code : Main.java : package carl.mod; import carl.mod.Reference; import carl.mod.proxy.CommonProxy; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION) public class Main { @Instance public static Main instance; @SidedProxy(clientSide = Reference.CLIENT, serverSide = Reference.COMMON) public static CommonProxy proxy; @EventHandler public static void preInit(FMLPreInitializationEvent event) {} @EventHandler public static void init(FMLInitializationEvent event) {} @EventHandler public static void postInit(FMLPostInitializationEvent event) {} } and the Reference.java where I store all my info : package carl.mod; public class Reference { public static final String MODID = "modtest"; public static final String NAME = "Mod Test"; public static final String VERSION = "0.0.1"; public static final String CLIENT = "proxy.ClientProxy"; public static final String COMMON = "proxy.CommonProxy"; } I did exactly like him but when I launch Minecraft it crashes.

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