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GameAndDev

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  1. all i have just seen a tutorial for stating making a mod im not prety good at this for the moment
  2. i dont understand i am french and i have just started making mod can you explain what setion of code i have to change specificly
  3. What i have to change specificly please
  4. this is the tree of the project └───main ├───java │ └───com │ └───GameAndDev │ └───betterSurvival │ │ Main.java │ │ │ ├───proxy │ │ ClientProxy.java │ │ CommonProxy.java │ │ ServerProxy.java │ │ │ └───utils │ ModItems.java │ References.java │ └───resources │ mcmod.info │ └───assets └───BetterSurvivalMOD ├───models │ └───item │ guide.json │ └───textures └───items guide.png this is my main class package com.GameAndDev.betterSurvival; import com.GameAndDev.betterSurvival.proxy.CommonProxy; import com.GameAndDev.betterSurvival.utils.References; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = References.MODID, name = References.NAME, version = References.VERSION) public class Main { @SidedProxy(clientSide = References.CLIENT_PROXY, serverSide = References.SERVER_PROXY) public static CommonProxy proxy; @Mod.Instance(References.MODID) public static Main instance; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { proxy.preInit(); } @Mod.EventHandler public void init(FMLInitializationEvent event) { proxy.Init(); } } this is my reference class package com.GameAndDev.betterSurvival.utils; public class References { public static final String MODID = "BetterSurvivalMOD"; public static final String NAME = "Better Survival MOD"; public static final String VERSION = "1.0"; public static final String CLIENT_PROXY = "com.GameAndDev.betterSurvival.proxy.ClientProxy"; public static final String SERVER_PROXY = "com.GameAndDev.betterSurvival.proxy.ServerProxy"; } This is my clientProxy class package com.GameAndDev.betterSurvival.proxy; public class ClientProxy extends CommonProxy { @Override public void preInit() { super.preInit(); } @Override public void Init() { super.Init(); } } package com.GameAndDev.betterSurvival.proxy; public class ClientProxy extends CommonProxy { @Override public void preInit() { super.preInit(); } @Override public void Init() { super.Init(); } } This my common proxy package com.GameAndDev.betterSurvival.proxy; import com.GameAndDev.betterSurvival.utils.ModItems; public class CommonProxy { public void preInit() { new ModItems(); } public void Init() { } } This is my server proxy package com.GameAndDev.betterSurvival.proxy; public class ServerProxy extends CommonProxy{ @Override public void preInit() { super.preInit(); } @Override public void Init() { super.Init(); } } and my mod item class package com.GameAndDev.betterSurvival.utils; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ModItems { public ModItems() { initItems(); registerItems(); registerRenders(); } public Item Guide; public void initItems() { Guide = new Item().setRegistryName("guide_book").setUnlocalizedName("guide"); } public void registerItems() { registerItem(Guide); } @SideOnly(Side.CLIENT) public void registerRenders() { registerRender(Guide,0); } public void registerItem(Item item) { GameRegistry.register(item); } public void registerRender(Item item, int meta) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(new ResourceLocation(References.MODID, item.getUnlocalizedName().substring(5)), "inventory")); } }
  5. yes i know but its may be an error with the resource folder
  6. Hello I have a problmen with the load of the texture on my mod can you help me this is the src : https://www.transfernow.net/c0jic1r02x4b

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