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[1.10.2] PlaherLoggedInInvent does not work on the server
Oh, hard of course. Well, I'll sort it out. Thanks for the help
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[1.10.2] PlaherLoggedInInvent does not work on the server
My mod is the player's passport. It is realized on GUI. How can I then take data about the player to bring them to the GUI?
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[1.10.2] PlaherLoggedInInvent does not work on the server
My code @SubscribeEvent public void onJoin(FMLNetworkEvent.ClientConnectedToServerEvent event) { EntityPlayer player = (EntityPlayer) event.getEntity(); NBTTagCompound entityData = player.getEntityData(); player_name = player.getName(); if(!entityData.getBoolean("joinedBefore")) { job = 0; rank = 0; law = 6; entityData.setBoolean("joinedBefore", true); } } The server that is in the photo. Sorry, I just do not know the language well
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[1.10.2] PlaherLoggedInInvent does not work on the server
Now in this event I can not use the EntityPlayer :C
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[1.10.2] PlaherLoggedInInvent does not work on the server
I run the local server on the computer, but this event does not work. A server that is not in a single player game for 2-4 people, but global
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[1.10.2] PlaherLoggedInInvent does not work on the server
On server. I played on the server with the mod "OpenComputers" and as I understand it, the gaming book is given by the mod itself on the server and in a single game
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[1.10.2] PlaherLoggedInInvent does not work on the server
I want that when I enter the server, which in the "multiplayer" tab, my mod executed its code using this event.
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[1.10.2] PlaherLoggedInInvent does not work on the server
Hello friends! "PlaherLoggedInInvent" does not work on the server. What kind of replacement can I find?
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[1.10.2] Checking the received damage from the item
I'm just a beginner. If not difficult, can you show how it is applied in practice?
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[1.10.2] Checking the received damage from the item
Not quite I want something like this: if (received damage from the diamond sword) { // this ... }
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[1.10.2] Checking the received damage from the item
Check damage from item
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[1.10.2] Checking the received damage from the item
Hi guys! My english is not the best, but anyway. I need to track the damage received from a certain item, how can I do this? Thanks
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