Everything posted by (∩ ͡° ͜ʖ ͡°)⊃━☆゚. o ・ 。゚
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Rendering Minecraft as/from a different entity
I want to be able to control entities as if they were like players, with an inventory, and armor slots.
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Rendering Minecraft as/from a different entity
I also want to be able to "control" the entities. Is there a better way for controlling entities?
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Rendering Minecraft as/from a different entity
How would I go about rendering as/from a different entity? I want it to be possible to either render as a different entity, or render at a different entity. Edit: I am coding this mod for 1.12.2, because other versions are still beta, mods for 1.14/1.13 are small in number, and nobody is really in a rush to make their mods 1.14
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Making Non-living entity
I looked at the at the aether-legacy repository, and in the class AetherEntityRenderingRegistry.java, I looked at the code and saw: public static <ENTITY extends Entity> void register(Class<ENTITY> classes, final Class<? extends Render<ENTITY>> render) { RenderingRegistry.registerEntityRenderingHandler(classes, new IRenderFactory<ENTITY>() { @Override public Render<ENTITY> createRenderFor(RenderManager manager) { try { return render.getConstructor(RenderManager.class).newInstance(manager); } catch (Exception e) { e.printStackTrace(); } return null; } }); } and I checked the license, and it was the GNU General Public License v3.0 license, so you can use the code. So thank you Aether-Legacy.
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Using Forge with maven (and sponge)
Instead of using maven, you could probably just copy the finished jar to a repository and then add that to the build path. But, if you don't want to do that, I don't really know how forgegradle works, so you might want to check out the forgegradle github repo.
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Making Non-living entity
how about initializing the render, in pre-init.
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Making Non-living entity
What do I do with the black texture?
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Making Non-living entity
Ok. It is in project, but now I have to retexture it. at least it's a puck and it's black.
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Making Non-living entity
I used block bench. And I'm pretty sure they are jsons.
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Making Non-living entity
Where does my model go?
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Making Non-living entity
What should my render extend?
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Making Non-living entity
Is entityentry builder really the best way to register your entities?
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Making Non-living entity
What about all the methods? Do I ignore them?
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Making Non-living entity
I am not new to java and sometimes code plugins for Bukkit/Spigot. Sometimes I try to make a forge mod, but I am seriously confused on entities. All the tutorials are about living entities. I'm just wondering how to make a non-living entity, because I would like to make a hockey puck, so I can code a game of hockey. Even when I did get helpful info, it was conflicting info. I just want to clear up some confusion in my head.
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How would i change TextureAtlasSprite to a BufferedImage
The title explains my dilemma.
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