Jump to content

SciHi

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by SciHi

  1. Yep just moved it to my NAS and everything worked fine. Been up for way too long didn't even think about it
  2. Ok so if I do a full build through the commands line then launch the game it works! Then if I do the same thing through the IDE then it doesn't... I assume it must be to do with the permissions now then I ran this but nothing changed unfortunately.
  3. Thought I'd add another quick edit. It even builds to (what I think) is the right places. Opening the JAR file in 7z
  4. Oh I know how weird it looks, I created a modding folder in the .minecraft folder just so I didn't have to have everything dumped on the desktop. Here is a screenshot of all the directories and stuff
  5. I have been working at this for hours now; following countless different tutorials but to no avail. I am creating a new item like so: public class Item_NewIngot extends Item { public Item_NewIngot() { setUnlocalizedName("newingot"); setRegistryName("newingot"); setCreativeTab(Wire.tab); } public void registerModel() { ModelLoader.setCustomModelResourceLocation(this, 0, new ModelResourceLocation("wire:newingot", "inventory")); } } I register it in public static void registerItems(RegistryEvent.Register<Item> event) I call registerModel in public static void registerItems(ModelRegistryEvent event) But this never actually works, I get an output like this when forge loads: So for some reason it doesn't find the json file. I know it exists and I have it under that directory - attached an image Here is the contents of that file: { "parent": "item/generated", "textures": { "layer0": "wire:items/newingot" } } And I also have the icon here - attached another image Why isn't this working?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.