Skabbety
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Posts posted by Skabbety
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Recently removed "Rougelike Dungeons" from my Mods folder in my server, but the mod is still active in game as if the file is still in the Mods folder.
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25 minutes ago, MDW01 said:
Liking posts are always appreciated.
How do I do that
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8 minutes ago, DaemonUmbra said:
Provided the mods have been programmed correctly, if not then things will crash and the log should make it clear who the offender is.
THANK U SO MUCH DaemonUmbra, and MDW01 for helping me in this predicament. I really owe it to u guys. Is there any way I can give a feedback to u guys??
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4 minutes ago, DaemonUmbra said:
Provided the mods have been programmed correctly, if not then things will crash and the log should make it clear who the offender is.
Ok I will test this theory.
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2 minutes ago, DaemonUmbra said:
What's different between you and him? - From the server's point of view: Nothing
He will need all the mods too
Will he need them to be in his .minecraft Mod Folder!?!?!?
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1 minute ago, DaemonUmbra said:
If mods are programmed to identify themselves properly, mods that don't need to be on one of the sides with be automatically ignored by Forge, so it's good practise to have them all on both sides.
So will all my problems disappear after this implementation??
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3 minutes ago, MDW01 said:
It depends on what the mod does. But you need all mods on both sides for things to work smoothly.
What about my friend?
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4 minutes ago, MDW01 said:
Well, there's your problem you need the mod in both places.
What bout my friend, and I don't have Rouge like dungeons on both sides and it still functions as it should???
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13 minutes ago, DaemonUmbra said:
And are you sure that mod is either on both the server and client or alternately removed from both?
The mod is present in the server's Mod folder, not in the .minecraft mod foler
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1 minute ago, DaemonUmbra said:
Does it not mention missing mods on your screen when the server drops you?
No it just pulls up a prompt saying "Mod Rejection", and then the mod name
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10 minutes ago, DaemonUmbra said:
Your attachment is broken...I get an error page
Explain to me why I still can't join*
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23 hours ago, DaemonUmbra said:
Unfortunately some mods stick with their own hosting, such as AnimalsPlus which I don't see on Curseforge. Mods like this can usually be found through links posted on the Minecraft Forum, but you should always be wary downloading mods regardless.
Explain to my why I still can't connect to my server
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21 hours ago, DaemonUmbra said:
Please see http://stopmodreposts.org, 9Minecraft is known to rehost mods without permission, stick ads on mod downloads, and mark them as compatible with versions that they are NOT in order to get more clicks.
Can u direct me to legitimate mod sites?
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43 minutes ago, MDW01 said:
First off, it looks like you are running a 1.7 mod with 1.8.9 and I couldn't find a curse forge link to the mod in google so I would be careful about where you downloaded it from.
Also when he said to post it in a spoiler he meant to copy paste the text from the logs into a spoiler not upload the log into one.
I download it from 9minecraft from the 1.8.9 download link. So what should I do. How do I know its the right mod??
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Where would I find Latest.log??
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Hello.
I've been experiencing a problem with Forge. where it can't load more than 1 mod. It gives me an error "Mod Rejection", and then the mod. Pls Help
Noob Question xD
in Support & Bug Reports
Posted
Alright I just have a little question. If I generate a World in Forge 1.12.2, can that world be transferred to a 1.15 Forge Server?