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mkcoldwofl

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  1. Sill not work i want to detect when other player get damaged or something, not only entity
  2. okay thanks, then any event fire when player get damage/die with any reason?
  3. so there is really no way to do it? and i dont understand what means the client-side player is the one who killing another player why the client does not know? at least i think the client will know the player kill some `Object` but dont know what `Object` is it there is no event for that?
  4. titls say all, and i tried @SubscribeEvent public void onEntityDeath(LivingDeathEvent e) { //if(e.source.getSourceOfDamage() instanceof EntityPlayer) { this.ClassFinder.NotifierSystem.NotificationQuery.add(new Notification("Killed Entity:\n" + "test")); //} } the NotifierSystem send String on game and the Notification only showup when player kill an entity on server never work on player kill a player (also i wanna get their name) any way to do this? #nothing on google

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