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TheDigitalDev

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  1. Ouch alright Yea player is totally loaded after the event is fired. Thanks tho! ?
  2. @Oscarita25 Sorry should've been more specific. Should only be displayed on the client
  3. Hello! So I've tried this but the Minecraft.getMinecraft()... is throwing a nullpointerexception. @SubscribeEvent public void onClientJoinedServer(FMLNetworkEvent.ClientConnectedToServerEvent event){ Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString("Blah blah blah"); } My guess is because the event fires off before the player actually joins the server so thePlayer isn't actually instantiated yet. So is there any way to get around this? I'm aware I might sound totally stupid right now but I haven't found any ways around it ? Thanks!
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